Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- ➔ A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
If you want a module that perfectly represents HoR2’s themes of tragedy and failure (or perhaps more accurately the theme of “rip your heart out and stomp on it”), it’s probably this one.
Like the earlier Fallen Friend, this mod was put together from a combination of my own ideas and a player submission – in this case, a jointly-authored idea for a follow-up to Assigning Blame. The Pekkle no Oni in that module was never uncovered, so these players came up with a scenario in which she was now operating in Kyuden Doji and the PCs could potentially discover her. I liked their concepts, but felt that the Pekkle’s story wasn’t “big” enough to carry an entire module. I also didn’t like the idea of setting the module in Kyuden Doji, since that seemed like it was inflating the Pekkle’s importance too much (the campaign, after all, was themed around human evil and I was about to launch a climax in which the human villain would enlist the Shadowlands as his subordinate ally). Finally and most importantly, though, I needed to do a module about the tragic fate of Toturi Chisa and the outcome of the Unicorn-Scorpion war, and I felt the ideas I had for those storylines were likewise not enough for a full mod. My solution was to combine the whole thing into a single module, with the Pekkle plot taking place midway through when the PCs get trapped in a minor Scorpion castle due to a flash flood. (The idea of trapping the PCs with a flood was also the initial source of the module’s title.)
The module’s opening sequence, in which the PCs visit the Shogun’s army and interact with Toturi Kobe and Daidoji Kowaru, was specifically designed to create additional sympathy with those NPCs and get the PCs very much “on board” with the Shogun as the Empire’s last hope for a positive outcome to the storyline. Of course, in this regard I was willing to ruthlessly exploit the players’ affection for Chisa by establishing that there was a kharmic connection between Chisa and Kobe.
I wanted to put the outcome of the Unicorn-Scorpion war and the immediately-subsequent defeat of the Unicorn Clan’s main army at the hands of the Lion as much “on stage” as possible, so having Hizatoru run off to the Scorpion lands to try to negotiate with the Khan seemed like the perfect way to get the PCs onto a story-path that would show them all of this action. Thus, the doomed pursuit of Hizatoru (and Chisa) concludes at Kyuden Bayushi with the castle burning down amid the aftermath of a massive Lion-Unicorn battle. At the time I wrote this, L5R canon was notably lacking in wars that ended this spectacularly, so this sequence had a lot of impact. (Humorously, five years later the official L5R storyline would depict a Lion-Scorpion war that ended in the exact same way – with the Lion storming their way to Kyuden Bayushi, and the Scorpion burning the castle themselves rather than let it fall to their enemies.)
The semi-climactic sequence in which the Khan is killed was the result of considerable thought on my part. I very much wanted to show the Khan’s death “on screen” rather than in a fiction, and I wanted to find some way of paying off the Sworn Enemy: Moto Temujin disadvantages that some PCs had acquired. However, since Words & Deeds had established that the Khan was a ludicrously badass Insight Rank 14 NPC, I couldn’t just put him into a fight with the PCs. Hence the inspiration of getting him caught by a Scorpion bomb-ambush – which also had the advantage of letting the Scorpion have a “we’re awesome” moment after months of getting kicked around by the other clans. For a while I was thinking that the Khan would be left at the +20 Wound Rank by the blast and would then fight the PCs… but I soon realized that Temujin was _so_ powerful that even at the +20 Wound Rank he would probably kill half the table before the PCs could take him down. Plus, if he was still alive, any Unicorn PCs would be Duty-bound to protect him, which would trigger a nasty PvP scenario… not something I wanted at the end of the campaign when the PCs were supposed to all be coming together for the cause of Honor. My solution, ultimately, was that the blast actually killed Temujin but his sheer hateful willpower would keep him alive just long enough to deliver a final vengeful strike against any Sworn Enemy PCs who happened to be around. I found myself envisioning this as rather like the final moments of another “Khan” in Star Trek II… “for hate’s sake, I spit my last breath at thee.” The random-horrible-stuff chart that the Khan’s last strike used was intended as yet another beat on campaign’s sub-theme of lasting consequences from combat, but I was entertained (and somewhat creeped out) by how the random rolls almost always hit the PCs with the injury that would hurt them specifically the worst, e.g. bushi tended to suffer the leg or arm hits, while courtier-types always seemed to get the face-hit.
We didn’t have a true Interactive at CogCon (it was too late in the storyline for that), but instead ran a really cool Kabuki play LARP created by Peter Smiley and his fiance (now wife) Erin (IIRC this con is where they got engaged!). However, we couldn’t resist having Becca take on her Chisa persona one last time at the conclusion of the event and say, “Bye everybody.” Twist the knife!
[Side-Topic: The Missing Fiction]
The WiR Interactive in January resulted in peace between the Unicorn and the Phoenix. However, I knew that in order to make it believable that Akodo Gintaku could launch a final play for absolute power, I would have to eliminate any significant military power for either of these clans. I was already planning that Gintaku would crush the Khan’s main army in the Scorpion lands (right after the Khan finished crushing the Scorpion), but that still left the Unicorn Clan’s Baraunghar army and the entire remaining strength of the Phoenix. How to take them off the table?
I conceived of a story in which the Unicorn and Phoenix forces would meet to sign their peace treaty and share an honorable evening together in a joint camp… whereupon they would be attacked in a surprise midnight ambush by an elite Lion force led by “Akodo Mako” (Moto Yoshi). This army would be comprised of all the most ruthlessly pragmatic, slavishly loyal Lion in the clan... there was even going to be a subplot whereby some Ikoma Spymasters would infiltrate the joint Unicorn/Phoenix camp and put sleeping drugs into their food. Both the Unicorn and the Phoenix forces would be wiped out, including the Elemental Legions and all of the remaining Elemental Council except for the Jade Champion. The fiction would end with Mako/Yoshi personally killing and eating Utaku Xiuling. Afterward, the only survivors would be the Lion, who would claim that the Unicorn had betrayed the truce meeting, slaughtered the Phoenix, and then been slain in reprisal by the Lion.
Sadly, my insanely busy schedule during the campaign’s final six months (which, as I've mentioned, coincided with the final round of edits on the 4th Edition core book and ALL of the edits and rewrites on Enemies of the Empire) made it impossible for me to write that fiction. Thus, I was limited to a few brief mentions of what had happened in the “gossip sections” of various modules, leaving players from these two clans rather frustrated.
[End Side-Topic]