Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- ➔ Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
As I mentioned earlier, the idea for this module grew out of the simpler concept of unleashing an earthquake in Otosan Uchi. This would kill off the Emperor and create a sort of “first responder” scenario in which the PCs would run around trying to save various other prominent NPCs from the after-effects of the quake. Although I liked this idea, it lacked any larger significance to the storyline. I started thinking about what would cause the earthquake – after all, in Rokugan a “natural” disaster is always a manifestation of the spirits’ wrath – and that line of thought eventually triggered the inspiration to bring in the Shadow and present a combined Clan Wars/War Against the Darkness meta-plot. I decided the Shadow had gotten its hooks into the Emperor’s son during the weeks he spent imprisoned in a Bloodspeaker cave, and if the Emperor’s son was Shadow-corrupted that would certainly outrage the spirits – especially since the Shadow’s influence would then begin insidiously spreading throughout the Imperial City. (I dropped a big hint of this in the module itself with a vision the PCs could get of the Earth Dragon being afflicted by the Shadow.)
In this regard, a humorous side-note: Several of our players who had become partially Shadow-corrupted used their “shadow jump” power to succeed (or at least survive) in Fate of a Hantei. However, one player – Kevin Blake, playing a Crab named Hida Hiroku – took things a step farther and carried Hantei Sotorii with him when he shadow-jumped out of the Bloodspeaker cave. Although I did not specifically use this incident as part of the larger storyline, Hiroku later became convinced that _he_ was responsible for Hantei the 39th becoming Shadow-corrupted. It was thus rather fitting that Hiroku eventually was the Crab Thunder…
Fist of the Earth probably had the highest population of big-name NPCs of any mod in the campaign, with the Emperor, the three Imperial Family daimyo, Kachiko and Aramoro, Otaku Kamoko, Doji Satsume and Doji Kuwanen, Yasuki Taka, Isawa Kaede, and several others besides. A few of these were “auto-killed” (the Emperor, Satsume), a few others auto-survived (Taka, for example, as well as my personal avatar Otomo Hiroshi) and the rest had their fates placed in the hands of the PCs. However, this had a result I did not anticipate – because the various “at risk” NPCs were scattered around the city in different locations, this led to only a minority of the PCs trying to save each of the NPCs… except for the unsavable Emperor, who got maximum effort from everyone! The result was that the module’s official outcome was basically a “clean sweep,” wiping out all the NPCs.
There were two exceptions. The first was Isawa Kaede, whose kidnapping by the Goju was set up to function as the module’s climactic challenge – thus, every table sought her out and rescued her. The Kaede sub-plot was designed to lay the foundation of future plotlines, drawing attention to her family’s connection with the Shadow and the importance of the Void in resisting the Shadow’s influence. I was already toying with the idea that Kaede’s father (Isawa Ujina/The Nameless One) would eventually fall to the Shadow, leaving Kaede as the only one who could preserve the Void’s purity.
The second exception was a rare – probably unique, in fact – instance in which I decided to disregard the player-driven outcome of a specific event. One of the sub-plots in the module involved the fate of Bayushi Kachiko, who is trapped inside the collapsed and burning Imperial Palace. The options for the PCs were three: rescuing her, rescuing her but with severe burns, or failing to rescue her… with the latter result also killing off Bayushi Aramoro, who burns to death while frantically trying to dig her out of the burning wreckage. The player-determined outcome was death for Kachiko (and hence for Aramoro). However, by the time the module released, I had begun formulating a future storyline involving the return of Shosuro, and realized that a burned/crippled Kachiko would be ideal for that plot. Accordingly, I decided that Aramoro did succeed in rescuing Kachiko on his own, albeit at heavy cost.
One other interesting bit for this module… during a pre-GenCon playtest, the Goju captured the character of one of our GMs (Tim Dickey). This meant the character, a heavy-set Togashi Ise Zumi who mocked greed and physical appetites by being greedy and gluttonous, would inevitably be Shadow-corrupted and become a villain. Tim embraced this and wrote a very compelling fiction about how his Togashi fought against but eventually succumbed to the Shadow’s manipulation and torture. In Year Five the character would reappear as a Goju villain, most notably in the epic two-part module Unmaker’s Shadow.