Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- ➔ Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This was HoR2’s first outside submission (and the first of two modules from author Ryan Reese) – the fact that I got one of these within a couple months of launching the campaign (as opposed to the two years it took in HoR1) shows how much our player-base and energy levels had grown since we left the RPGA. A further proof of our growth would come at the event where this module premiered – Weekend in Rokugan in January 2006 – which was more than twice as big as the first WiR. Clearly we were doing something right.
I really liked the basic concepts for this module, which hit on my ever-favorite sub-themes of “love sucks” and ghost stories. I especially liked introducing a kitsune-tsuki, a type of ghost not seen before and one drawing very distinctively on Japanese folklore, as well as the appearance by the nine-tailed old fox who serves as a subtle Clue Rickshaw. (In fact, I liked her so much that I made a point of bringing her back years later for the module Reverence for Chikushudo.) I also liked Ryan’s meticulous depiction of the various customs and ceremonies surrounding a wedding, and the way he subtly addressed the discontent of the Lion Clan (and especially the Matsu) in an era of enforced peace. Although this module did not in itself have any long-term plot effects, it did provide me with a number of new NPCs to populate the campaign, such as the womanizing Mirumoto samurai.
Originally, Ryan’s draft set this module during the Setsuban Festival, which meant the PCs could not actually draw their swords without dishonorably violating the festival truce. I liked this constraint, but realized it would conflict with the timing of when the module would be released (I was trying to avoid the jumbled, incoherent calendar of HoR1’s first year) and re-set the module to a different festival in the spring. This made things slightly easier on the PCs, but the fundamental problem – violence is not actually a viable solution to the kitsune-tsuki’s behavior – remained.
In regard to that… it may be noted that I tried to minimize the amount of mandatory combat in the campaign’s first year – although the PCs could certainly choose to draw their swords in mods like this or Writ of Justice, they could also solve the problems without any resort to violence. Partially this was to specifically avoid HoR1’s problem of overly-lethal mods killing off numerous PCs in the first year, but it was also a more general policy of reduced lethality that I followed to some degree throughout HoR2. I wanted the second campaign to have a stronger sense of a unified storyline with the PCs as the “stars” of that storyline, and that meant toning back the anyone-can-die-at-any-time deadliness that had characterized the previous campaign.
Digression: Combat Lethality in L5R and HoR
L5R has always suffered from an inherent schism between its story-driven ideals and the random lethality of its combat system, a schism which can probably be traced back to the conflicting views of original designer John Wick on these topics. From the beginning of 1st Edition, Wick made a point of calling the adventures “stories” and emphasizing plot-and-character-driven gaming, but he also wanted swords to kill you with one hit. (The rest of the AEG team prevailed on him to tone that back somewhat, but he eventually used the concept in his self-published samurai game “Blood and Honor.”)
In the first LR/HoR campaign I had allowed the “any combat/injury can kill you at any time if the dice say so” concept to dominate, but over time I came to feel that this had impeded my ability to get the players emotionally invested in the stories. For HoR2, although I did not explicitly tell the GMs not to kill PCs, I adopted a policy of under-powering most of the combats in order to minimize PC casualties. Only a few mods (such as Grave of Heroes and some of the Shadowlands mods) were written to be actively dangerous, and the vast majority of PC deaths in the campaign took place in those mods.