Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- ➔ Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download The Cert
With the Lion-Unicorn war averted (at least for the moment) by the outcome of A Hidden Blade, I was free to proceed with the Lion-Crane conflict. Although war between the two clans was inevitable, it remained to be seen when and how it started; this module created the opportunity for it to start “early” and through dishonorable circumstances (a violation of the Setsuban Festival truce).
The design of this module was heavily influenced by my dislike of the canon 1st Edition adventure “Legacy of the Forge,” which depicted the start of the Lion-Crane war. That book introduced the concept of Toshigoku, the Realm of Slaughter, and portrayed the previous Lion champion Akodo Arasou as having been condemned to Toshigoku due to having perished in the rage of battle. The whole concept of Toshigoku bothered me – it felt like a Western “violence is bad, mmmkay” idea sneaking into an Eastern setting where it didn’t really belong. Moreover, it _really_ bothered me that Arasou had been condemned there, since his depiction in Way of the Lion was as a highly honorable and noble warrior. (Later L5R writers would try to resolve this by ret-conning Arasou as being more bloodthirsty, which just annoyed me even more.)
Ancestral Dictate was basically me offering my own take on the whole idea. The setting (Toshi Ranbo) and basic concept (Arasou in Toshigoku) are the same as in “Legacy of the Forge,” but the results are very different: the PCs have the chance to rescue Arasou from the Realm of Slaughter and restore him to the cycle of reincarnation.
The module made heavy use of the new Spirit Realms materials in the L5R book “Fortunes & Winds.” I wasn’t a fan of the way that book rewrote the L5R multiverse into something more like D&D, but that didn’t stop me from making use of it for module ideas. In particular, I used it to send the PCs on an odyssey through the realms, starting out by visiting Yomi and then moving to Toshigoku and finally to Meido.
The module did suffer from one major design flaw: the PCs had to make a die-roll in order to enter the Spirit Realms at the start of their quest. The TN was modest, but it was still possible to fail, and any PC who blew the roll was frozen-out from the rest of the adventure. (PCs could also miss the adventure by choosing not to help the Kitsu on his quest, but I was okay with this because it was the result of a legitimate in-character choice.) Putting a “point-failure source” at the start of the adventure was bad design, as I discovered when the module actually premiered, and I learned an important lesson from this: never make the PCs roll dice just to continue the adventure.
A lot of “canon” NPCs made appearances in this module, ranging from top-tier figures like Doji Hoturi down to the rather obscure Matsu Morishigi, whose peculiar flavor-Trait of “Lion Clan Revolutionary” inspired me to give him the role of potential war-starter in the mod.
A Digression: Winter Fantasy 2003 br>
When I was planning out the “Lion and Crane” arc, I intended for Ancestral Dictate to premier at Winter Fantasy in January 2003. However, the RPGA did not put any Living Rokugan on the WF schedule, which in retrospect I ought to have recognized as an early warning of the secret cancellation decision. So I ended up premiering Dictate at a local event two weeks earlier, then going to WF with a folder full of modules to run as “open play.”
Of course, once I got there I finally found out the truth. I spent the con in a pretty low emotional state (it didn’t help that I came down with a very nasty cold during the drive up), but once I came home and started talking with the player-base on our listserv, it quickly became clear that there was plenty of energy for continuing the campaign outside of the RPGA.
It is worth remembering that at the time, no one had ever done that. The RPGA had invented the whole concept of the “living campaign” and every single one existed within that organization; our current era of myriad independent and company-sponsored campaigns was inconceivable. Happily, AEG’s Brand Manager was more than happy to embrace the idea of an organized campaign supporting their game. However, we had to change the campaign’s name – WotC claimed the term “living” in that context was copyrighted, and neither we nor AEG had the resources to say otherwise. (A classic example of how a large company in a small industry can get away with bad behavior, simply because no one else has the money to fight them in court). After discussions with AEG we eventually settled on the name “Heroes of Rokugan,” which was derived from the title of the first direct-to-player L5R CCG set.