Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- ➔ Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Cert
This was the last of several module ideas I had forced myself to brainstorm when the campaign was getting underway and I was starved for ideas (most of the others wound up in Treacherous Terrain). I delayed it for a while specifically because it was a “mandatory combat” and I wanted the PCs to get some Experience Points under their belts first.
This module was a major piece of foreshadowing for the “Three Old Men” plotline. The PCs can figure out, at a minimum, that there’s something hinky going on between the Mantis and the Scorpion, and that not all members of those clans are aware of it. PCs who actually open and decode the letter they are carrying can learn even more, though I’m not sure how many (if any) PCs did so. It would be quite some time before any of this foreshadowing actually paid off, but that was one of the ways in which I was trying to make the campaign more resemble a novel series, with subtle clues in the early stories getting “paid off” later on for those who were paying attention.
This mod also experimented with doing something “cinematic” in an action sequence. The first battle, in which the PCs fight the Mantis pursuers, is played out straight, with the normal possibility of PC casualties… but then the PCs get a second battle with actual pirates, and that one is unwinnable. However, the GMs are explicitly told not to actually kill anyone in that second fight, and at the end the PCs are rescued by Orochi Riders. When this was done right, it really worked to create a powerful emotional payoff when the Orochi Riders appear and save the day – some GMs really got into things and would run the fight until all of the PCs were Down/Out except for one.
The inclusion of the Orochi Riders was partially to create a “cameo” for Toturi Hizatoru and partially to justify an Advanced School Cert. I had accounced in the campaign rules that Advanced Schools would all require certs/special permission, so I wanted to put in an example of how this would work early on. Humorously, I didn’t realize at the time that the Orochi Riders had some of the most stringent mechanical requirements of all the AS’s in 3rd Edition – although the cert was given out to a number of different players, only two PCs managed to qualify for the AS, and both took until the final six months of the campaign to do it. (Sometime in late Year Three or early Year Four, a player who was going through the modules out of sequence acquired the cert; since he’d already played a lot of the later modules, he literally couldn’t earn enough XP to meet the high Water requirement for the Advanced School. Rather than accept that this was the consequence of his own choice to play the mods in the wrong order, he tried to persuade me to lower the requirements for the AS. I said “no.”)
The Epilogue – in which the GM narrates a scene to the players which the PCs themselves do not actually witness – was yet another attempt to work something “cinematic” into a module. However, this idea did not originate with me… it had actually been discussed in one of the L5R 1st Edition books (I don’t remember which one) as part of a general topic of how to work in literary/cinematic concepts such as foreshadowing, flashbacks, prologues, and epilogues. I would end up using this sort of thing several times over the course of the campaign. In Devoured by the Sea, the epilogue is intended to evoke a conspiracy-movie vibe: the PCs have just made an immense effort to deliver the letter safely to the Scorpion ambassador, only for the players (the “audience”) to see that the ambassador is sharing the letter with the Mantis and is thus revealed as part of the sinister plot. Interestingly, some players never seemed to pick up that this meant the Mantis magistrate was also one of the bad guys.