Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- ➔ Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Cert
Ah yes, THIS module.
Kharmic Vengeance became my poster-child for “stop automatically using module submissions” – my experience with this module not only showed that I needed to NEVER announce a module for release before I had received and reviewed the draft, but also red-flagged the author as someone whose material I should never use again. In fact, he subsequently submitted another full module, several outlines, and a giant pile of fictions (all of them designed to absurdly inflate the importance and power of his character), all of which I declined to approve.
So why did this module get used at all? The basic concept/outline which he submitted seemed pretty cool – one of the Scorpion “escaped souls” from Traitor’s Grove tries to unleash a magical plague in the Scorpion lands. I thought this was a fine idea for an adventure and his initial outline seemed decent enough, so I told him to write up the module and I announced it for release in November. However, in retrospect there were some clear warning signs: the same player had also tried to pitch the idea of a new Minor Clan, the “Cobra Clan,” which would be tasked with watching over the Scorpion. I rejected this because (a) the campaign was already launched and thus I could not ret-con a new Minor Clan into the setting, and (b) the Scorpion already had a vassal family, the Kochako, with the specific role of “watching the watchmen.” (In fact, I was already contemplating the idea that Shosuro Hido’s subversion of the Scorpion Clan would force him to destroy the Kochako.) Instead, I suggested that he make his “Cobra Clan” into a Soshi family vassal family, serving the same role for the Soshi that the Kochako vassal family served for the Shosuro. I thought>/i> he had agreed to this counter-proposal and that all would be well…
The the module draft came in.
It was a train-wreck – full of clunky writing, bizarrely anomalous scenes (mourners openly vomiting at a funeral), desperately lacking any depth of plot or story, and railroading the PCs in a straight line to the end. Even worse, the module’s real heroes were not the PCs but the two “Kobura vassal family” NPCs, blatant Mary Sues who solve all the problems and then “reveal” that… they are actually the super-secret-secret Cobra Clan!
Under normal circumstances I would simply have rejected this nonsense out of hand, but I had already announced the module for release in November and I did not have anything else available to replace it. Plus, while the module was trash, the plot outline was viable. So I spent four weeks tearing the whole thing down to bedrock and comprehensively rewriting it. Very little of the original survived – basically only the names of the NPCs, the basic concept of the villain spreading a magical plague via flowers, and the plotline starting at Shiro no Soshi and then going to the lands around Kyuden Bayushi for the climax. Everything else was rewritten completely, with many entirely new sections added in; the opening scene that explains why the PCs are in Shiro no Soshi, the entire investigation plot in that city (the original draft had only the funeral and the meeting with the vassal daimyo Soshi Keilani), and the entirety of the final encounter. (I was rather proud of the idea that the villain should have fanatical minions who would throw themselves in the path of PC attacks – long experience had shown me that in a party-versus-villain fight, I had to do something to k
eep the PCs from simply overwhelming their opponent with superior numbers.) And of course all the original absurdities were completely purged.
The end result of all this was actually a decent module that served as the first of several sequals to Bayushi Lineage and also added some nice depth to the Scorpion Clan by showcasing the normally-obscure Soshi family. In fact, I would end up re-using Keilani, the Kobura vassal family daimyo, and her minion Honzo in Year Five for the climax of the Scorpion plotline (in the module Spider’s Lair). The villain’s plot of spreading a magical plague by means of flowers also let me turn this module into another exercise in long-term consequences, with some PCs winding up saddled with a cert for the “Curse of the Black Orchid” and facing the possibility of later death by disease.
A subtle meta-plot element of this module was the depiction of the Empire suffering severe spring flooding, following on to the previous year in which I made a point of mentioning hot weather and drought in several modules. All of this was setting up that the Empire would be suffering poor harvests and food shortages, which would not only imply Celestial disharmony (in Rokugan, “natural” disasters always have spiritual causes) but would also set up future diplomatic plotlines.
One final note of amusement: the original author evidently had a Mary Sue attitude not only toward his two heroes but also toward the villain, Soshi Sakiko. He really, really wanted her to stick around as a recurring threat, so he gave her the spell Cloak of Night… without actually reading the spell, merely assuming from its description that it would let her conceal herself and escape. Of course, the spell did not actually do this at all (it hid an item, not a person), but when he GM’d the mod a couple of months after it had released (long after Sakiko’s fate had already been decided by the premier tables) he still tried to use the spell for that purpose, and got dreadfully agitated when the players pointed out that it didn’t work that way. He even wrote to me, pleading for Sakiko to be able to escape because “that’s what I wanted to happen.”