Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- ➔ Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Ryan’s second module for HoR2 was very, very different from Tears of a Fox’s Heart. Ryan had been writing a series of fictions about his PC, Otomo Sukishi, investigating bandit trouble on the Lion-Unicorn border. The module was intended to “pay off” those fictions, with Sukishi recruiting PCs to find out what is behind the so-called bandit trouble… an investigation that also puts the PCs into a pseudo-conflict with Lion Wardens who are digging into the same problem. (The real villain is a Unicorn landowner who is hoping to profit from an eventual/inevitable Lion-Unicorn war.) Ryan’s initial draft had a single meeting between the PCs and Sukishi, after which they head out to explore the border region. I expanded the introduction to include some investigations for the PCs to pursue, as well as adding a less-than-effective Emerald Magistrate to justify why Sukishi was recruiting the PCs to help out.
The intention of this module was to allow off-beat PC types – merchants, spies, and scouts -- to shine. Commercial PCs could pick up clues that others would miss, and spy/scout types would excel at locating and investigating the bandit’s lair without being detected. Unfortunately, the flip side of this was that parties who were altogether lacking in skills like Hunting and Stealth would find the module rather excessively difficult. Moreover, the presence of the Lion Wardens created a “clock” on the scenario… if the PCs dithered around for too long, the Wardens would locate the bandit camp and bring in Lion troops to destroy it, in the process accidentally eliminating any clues that might point to the true culprit.
Much of the module’s creative effort went into the depiction of the tunnels that the PCs can use to sneak into the bandits’ cave undetected. The purpose of this was to let the PCs investigate without having to take on the very large bandit gang in combat, a fight that was pretty well guaranteed to turn out badly. I put a lot of effort into this rare example of a “dungeon crawl” in HoR, expanding and detailing Ryan’s initial draft concepts; unfortunately, it turned out there was no guarantee that the PCs would actually find the tunnel, let alone explore it, so the effort put into that part of the module was sadly disproportionate to the payoff in actual play.
Overall, because of the general shortage of spy/scout types within the campaign combined with the difficult and in some ways non-intuitive challenge of investigating the bandit gangs, this module ended up being frustrating for most players, and only a minority of tables were even able to figure out who was behind the bandit gang. This meant there was no Lion-Unicorn conflict (without the bandit raids the border tensions died down quickly) and Ryan's extensive fiction-and-module efforts came to naught.
Incidentally, this mod has the dubious distinction of being one of the few in HoR2 to achieve a “table-killer” outcome: one particular group of PCs followed a unique sequence of choices that ended up with them fighting the entire gang of thirty-odd bandits (plus leaders) on their own… a problem made worse because a couple of the PCs were not very combat oriented. Most of the table wound up dead, with two surviving PCs escaping only via dishonorable cowardice. By sheer chance, all of this happened at Origins 2007, where we also had "killer tables" for two other modules... all of them GM'd by Kevin Blake, not normally known for killing off PCs. He was nicknamed "Black Blake" for years afterward.