Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- ➔ Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The second module from our Australian team of Mark Biffin and Leah Bushby, this one was derived from the ongoing meta-plot element of the Empire building a series of high-quality roads to improve trade – essentially the L5R equivalent of Eisenhower building the Interstate Highway system. Negotiations at various Interactives had resulted in an agreement for Beiden Pass to be re-opened as part of the project; Mark and Leah had proposed a module set in Beiden in which the PCs would resolve various problems delaying the work. I loved the idea but knew it had to be released within a specific time-frame in order to fit into the campaign’s overall storyline. Thankfully, Mark and Leah came through, and I was able to release this module before its plot-window closed.
The basic concept here had the PCs climbing though the still mostly-ruined Beiden Pass in order to find out the source of various strange incidents and disasters which are delaying the project. Like a number of other modules of this sort, I chose to make this Low-Rank both because that better fit the story (higher-Rank characters would be unlikely to get assigned to this mission) and to facilitate my ongoing effort to present a two-tiered storyline to the players.
The core challenge in the module is a clash within the ruins of Beiden between a possessed Scorpion (another follow-up to the Traitor’s Grove storyline) and a Free Ogre. The nice thing here is the moral reversal – PCs will naturally tend to assume that the monster (the Ogre) is the real threat, but in fact he is basically okay and can be dealt with through negotiations, whereas the Scorpion is actually a murderous lunatic who will lie to the PCs and try to kill them. The original draft had the Scorpion villain utilizing charmed animals to threaten the PCs, but I decided to drop this when I modified the concept of why he was in Beiden (a connection to the twelfth-century “Spider Clan”) and instead relied on his Yogo-school mastery of Wards.
This module contains a couple of unique elements – it is the first and only HoR module to feature a Free Ogre, and it’s also the only one to directly reference the “Spider Clan,” the ridiculous contrivance that L5R came up with to allow the Shadowlands to compete in the Race for the Throne. The Spider were an outgrowth of an earlier, IMO deeply misguided effort to “humanize” the Lost, an idea that violated everything previously established in L5R canon and that fatally weakened the entire concept of the Taint. The Spider Clan’s ongoing presence in the post-Race world of L5R only made things worse, undermining the setting’s integrity and credibility (sadly, the recent sale of L5R to FFG truncated plans that were underway to finally turn the Spider and the Lost back into the unmitigated Evil they should have been). Of course, in HoR2 I had decided from the beginning to ignore the “humanized Lost” theme, and deliberately made all my depictions of the Lost explicitly embrace the original concepts of 1st Edition. When the Spider first came along, a year after HoR2 launched, I immediately decided they would have no place in HoR campaign. The abandoned ruin in Beiden Pass was my personal swipe at the whole concept, depicting the Spider as having been wiped out so thoroughly that no one in the year 1500 knew they had even existed.