Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- ➔ Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
I believe I’ve previously mentioned that I had realized the Shosuro vassal family of the Kochako would at some point be crushed by the daimyo Shosuro Hido (“the Spider”) in order to prevent them from stopping his long-term plan to usurp control of the Scorpion Clan. I had written this down in a notebook while brainstorming – I did this periodically both to record module ideas and to rough-out the module release schedule for upcoming months. (The latter aspect of brainstorming was particularly important for planning the schedule around major events like GenCon and WiR.) It was through this brainstorming process that I conceived the basic concepts of this scenario: the PCs must escort the young heiress of the Kochako back to her home, only to discover at the end that the rest of her family has already been wiped out. This would put the PCs (all of them, but especially the Scorpion ones) on notice as to just how bad things were starting to get within the Scorpion Clan, serving as foreshadowing for their eventual final confrontation with Hido and his Fangs.
The location of the module’s opening scene was created largely by my intention that the PCs would be conducting an “escort mission” back through Scorpion lands to the Kochako domain, fighting off various assassination attempts along the way. Since Beiden Pass had not yet re-opened, that meant the NPCs would be coming through the Seikitsu Pass, so the PCs first encounter them in the same village where Grave of Heroes took place a year earlier.
The opening ambush sequence, in which the NPCs and the PCs both can get poisoned by Fang assassins, was an attempt to create a fight that seemed genuinely threatening without crossing the line into table-slaughtering. For the most part it worked, but players who had gone through HoR1 tended to dodge the full effects of the ambush due to residual paranoia about getting drinks at inns. (This rather annoyed me since, of course, their characters in HoR2 had absolutely zero reason to be paranoid about drinks – I had deliberately not done any kind of poison-ambush scenario up until this point.) The various ambushes which take place later along the journey were designed to offer a variety of challenges to the PCs – I wanted to avoid letting the module degenerate too much into an unending chain of “ninja attacks,” although to a certain degree that was unavoidable.
Shosuro Kiyome, the last heir to the Kochako family, was deliberately made to be both sympathetic and somewhat naïve, so as to encourage the PCs to help her but also to make it credible that she would require a fair amount of time to figure out what had really happened to the rest of her family. Her bodyguard, Nagumo, is a classic samurai archetype – the yojimbo in love with his charge – but I also made him serious and competent in order to justify how the two of them had made it this far alive. However, his attachment to Kiyome did allow for dramatic role-play possibilities if any of the PCs pursued a romantic relationship with her (I don’t recall hearing of anyone who did, though).
One of my favorite smaller bits in this module was the reappearance of the bizarrely crazy tattooed man, Hitomi Fuguki, now acting as “sensei” to the Lion-turned-mon Hitomi Choujo. Since Fuguki had clearly emerged as a popular NPC, I made his appearance here a positive one, potentially even rescuing a PC from a lethal poisoning.
Since this module featured “evil ninja” as the main opposition and the Three Old Men plotline meant I was depicting a secret alliance between the Scorpion, the Mantis, and the Thrane, I decided to take a page out of cinematic ninja depictions and give the Spider’s Fangs access to gunpowder. Not only could the PCs get ambushed by ninja throwing hand-bombs (grenades), but the final battle also featured the potential for a huge land-mine to go off under their feet. There were some fun moments at various tables with the PCs running around stamping out fuzes.
The end of this module incorporates an “Epilogue” in which Shosuro-family PCs are able to meet personally with Shosuro Hido – his first actual appearance in the campaign. I did this partly because I felt he needed to get at least one in-game scene prior to the climax of his storyline, and partly as a foreshadowing/preview of what the PCs would be facing in that climax – a descent into a secret lair deep beneath Nihai Tower. I saw this as being a little like the opening of the original Half-Life computer game, in which the you spend a considerable amount of time riding a monorail deep into an underground complex… all the while realizing that you’ll later have to fight your way out of this place.
[Side-Note: The Kochako in Canon]
At the time this module was written, information on the Kochako was limited to what had been published in Secrets of the Scorpion. There was only limited data in that book and I extrapolated from it that the family should have both a public face (as a normal vassal family) and a private identity (as the “watchers of the watchmen”). This led to my depiction of the family having a small valley and a single castle as their official “front” to the rest of the Empire – and to the rest of the Scorpion Clan, for that matter.
Some years later, the official L5R storyline made a brief reference to the Kochako in a single fiction, depicting the family as _completely_ secret to the point that they posed as peasants and the rest of the clan did not know they existed at all. Of course, both of us were working from the same starting point (the limited information in Secrets of the Scorpion), so I never grumbled about this little story the way I did about other things in L5R fiction. Weirdly, though, this bit of fiction never went anywhere in the L5R canonical storyline – like many such, it ended up as a throw-away, forgotten and abandoned.
[End Side-Note]