Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- ➔ In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
I had been planning for a long time to do a storyline in which Shosuro Tajiki would be transformed from villain to protagonist (or at least anti-hero) due to his pursuing an investigation of the Kolat conspiracy. However, the events of 2003 – the transition from the RPGA to AEG-sponsored independence – disrupted many of my plans, and Tajiki himself had not appeared as often as I had originally intended, so it was not until November 2003 that I released this module and launched the Kolat storyline. Unsurprisingly, it did not quite have the impact I had originally hoped for – for example, a lot of players just treated Tajiki as a standard Quest Giver. It was not until the Kolat took him down in the later module Damning Evidence that this plotline really developed the way I wanted it to.
I had been toying for a while with the idea that the PCs’ Kolat investigations would start in Shiro Kyotei – in fact, this had already been in the back of my mind when I used the castle as the setting for the campaign’s first Interactive. As I mentioned, one of my all-time favorite L5R adventures was “Murder at Kyotei Castle” and I wanted to find a way of paying tribute to it in the campaign. But how to connect the scenario to the Kolat? Inspiration came from another early L5R adventure, “The Hare Clan” (published in the original printing of the 1st Edition L5R GM’s Screen) which depicted the Minor Clan of the Hare being wiped out by the Scorpion after discovering and foiling a Kolat plot. Later, as the world of L5R developed, this story became problematic because Way of the Minor Clans declared that it was illegal for Great Clans to wage war on Minor Clans. The eventual solution, published by different AEG writers several years later, was to explain that the Scorpion presented testimony from an array of impeccable sources that the Hare had been practicing maho; this made the Scorpion attack retroactively legal and acceptable.
Since the Scorpion attack had actually been launched by the Kolat, it seemed logical to me that the Kolat had also arranged for all of these witnesses. So then an idea came to me: what if Tsume Retsu was one of these witnesses? What if the Kolat had suborned him to testify against the Hare… and then arranged for his murder to cover their tracks? Once the concept was in place, I was able to write a scenario that built on the foundation of “Murder at Kyotei Castle,” revealing new aspects of both Retsu himself and of the plot that ended his life. I enjoyed bringing back NPCs from the original AEG adventure, as well as creating Retsu’s journal for the PCs to discover (in a geisha house – I always liked making PCs navigate the strange Floating World of the geisha). I also created a villain specific to the scenario, an egregiously-slimy Kolat merchant with a ninja masquerading as his maidservant. As I recall, at least one PC died outright from the mistake of meeting alone with the merchant.
The background setting for the module – the Lion mounting a rare winter offensive in order to capture the Kintani Valley – was done in order to create a “clock” and a corresponding sense of urgency for the PCs’ investigation. The module ends with the Lion breaking into the valley, besieging and capturing Shiro Kyotei, so the PCs have to finish their investigation quickly.