Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- ➔ Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
I had been dropping foreshadowing for a couple of years, in both modules and fictions, about the hidden lair of Shosuro Hido beneath Nihai Tower, with the intention that eventually the PCs would have to go in there and rescue Toturi Hisako. Exactly when and in what context this would happen depended on the course and outcome of the Three Old Men plotline; as it turned out, the Unicorn invasion of Scorpion lands and the failure of the Mantis/Thrane gambit left the Scorpion isolated, so I decided the Hisako plotline should resolve soon thereafter. This module thus became the big metaplot scenario for the campaign’s final Weekend in Rokugan, in January 2010.
The two NPCs who serve as Quest Givers are the two “internal security” vassal-family NPCs introduced much earlier in the campaign: Soshi “Kobura” Keilani from Kharmic Vengeance and Shusuro “Kochako” Kiyome. I had intended from the moment I introduced Kiyome that she would eventually be a gateway into this scenario. Keilani was a “bonus,” although I debated for some time as to whether I should use her given that her original appearance had been in a terrible module whose author clearly wanted her to be a Mary Sue. (He later posted a description of her in the campaign wikia that was so absurdly over-the-top worshipful that I had to delete almost all of it.)
This was the second of the campaign’s two climactic “dungeon crawl” scenarios, as the PCs must descend into the tunnels beneath Nihai Tower and find their way past traps, ambushes, and wrong turns in order to reach the secret bottom-most level where Hido is holding Hisako as a prisoner. Much like with Dark Eyes on the Wall in HoR1, I designed the tunnel layout in such a way that the PCs could potentially find their way fairly directly to Hido’s lair (although not without dealing with a few traps and ambushes)… or potentially could get bogged down in all sorts of distractions, unnecessary fights, and other such side-tracks. My favorite was the prison/torture-chamber, which included a Scorpion traitor and a gaijin captive. One table debated at length on what to do with the gaijin before a Crab PC “solved” the problem by abruptly killing him.
The action climax of the module occurs when the PCs reach the big cave that contains Hido’s underground mini-castle. (The visual image of a small castle hidden in a cave deep underground was inspired by the climactic setting of the anime Lupin III: Plot of the Fuma Clan.) This fight – in which the PCs face four high-Rank Scorpion bushi, while suffering harassment attacks from ninja and shugenja hiding in the shadowy ceiling of the cave – was intentionally designed to offer a very serious challenge to the PCs, a sharp “reality check” to players of higher-Rank characters who had gotten overly accustomed to winning their fights easily. Of course, I didn’t want to actually wipe out a bunch of highly experienced PCs right before the campaign’s final eight months, so I didn’t _really_ rig the fight… I just made it hard enough to put the fear of the Kami in overconfident players. (Ironically, the only PC at the premier who actually died was slain by an ambush earlier in the tunnels.)
This module was also unusual in that the climactic fight and confrontation did not leave the PCs free to automatically head home safely afterward. In fact, the PCs could potentially find themselves in a series of deadly and even hopeless fights while trying to get out of the Nihai tunnels. Simple realism made this necessary – the bad guys were highly competent, organized, and numerous, so allowing the PCs to waltz out after killing Shosuro Hido would strain credibility past the breaking point. On the plus side, this escape sequence provided an opportunity for Stealth-capable PCs to “shine” by guiding the party safely out of the tunnels without a fight.
After all the combat and tunnel-crawling, I ended the module with a difficult social challenge: the PCs must convince the Scorpion Clan Champion that he has lost control of his clan to Hido. I liked changing things up this way whenever I could manage it, especially in these sorts of “big” metaplot modules – an earlier example of the same concept was in the climax of Test of Purity. In this case I especially liked it because it gave social-oriented PCs an opportunity to save the day after being relatively unimportant in the module’s earlier action scenes.