Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- ➔ Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download The First Cert
Download The Second Cert
The campaign’s final two-round module was also, fittingly, the final module to focus on the Shadow. This was easily the most ambitious module of the campaign in terms of scope and goals, with the PCs traveling all over the increasingly-chaotic Empire – first to retrieve the information needed to complete the secret ritual, and then to retrieve the artifacts required to carry it out.
Yasuki Taka, after years of playing the clown as a merchant at various Interactives, now finally got to “step up” and join with another Kolat Master to send the PCs on their quest. The specific point of the quest – the ritual to call down the Sun and Moon and have them name the Shadow – was not something I made up on my own. In fact, it was essentially an abandoned plotline from AEG’s canon.
To explain… when the Merchant’s Guide to Rokugan (the original Kolat book) came out in January 1999, the Hidden Emperor/War Against the Darkness storyline in the CCG was still less than halfway done. The Merchant’s Guide included a lengthy discussion of how the Kolat recognized and understood the threat from the Nothing (and indeed was the Nothing’s most dangerous enemy) and had pieced together fragments of a ritual to call down the Sun and Moon to Ningen-do in order to name the Shadow. However, they knew such an event could have cataclysmic consequences and were thus unwilling to use it unless things became truly desperate.
Given what was happening in the canon CCG storyline, clearly that time of desperation was at hand – the Emperor himself was Shadow-corrupted, Hitomi had become a champion of darkness and was collecting a force of “negative Thunders” by tattooing individuals from all the other clans, the Goju were running amok throughout the Empire, and the Kolat themselves had been gravely weakened by the purging of the Unicorn Clan. The Kolat were being set-up as the anti-heroes who would save Rokugan from dissolution for their own selfish reasons – thus explaining why Togashi had never taken action against them (“they too have a role to fulfill”). However, this whole story-plan – which in my opinion would have been quite awesome – was derailed by the “Honorable Dragon Movement,” a large group of Dragon players who crusaded/complained against their clan being the bad guys until head writer Ree Soesbee agreed to change the storyline. Thus in mid-1999 the story underwent an abrupt reversal in which Hitomi turned out to be a hero and the “real” villain was revealed as Lord Moon himself. Hitomi slew and replaced the Moon and eventually named the Shadow, while the Kolat was reduced to a secondary role of killing off a bunch of Goju.
By the time I was working on HoR, it was pretty clear to me what had happened and what had been originally intended. I decided it would be much more interesting to go with the original idea of the Kolat ritual. However, in order to make this into a properly challenging module, I decided the Kolat had never actually completely assembled the ritual, and the conspiracy’s leadership was still unable to decide whether things had become desperate enough to justify using it. Thus, Yasuki Taka and Emon the Shadowbane decide to betray the rest of the Kolat Masters and enlist the PCs to complete (and ultimately use) the ritual. This puts the PCs in an underdog scenario in which they must carry out the task while dealing with opposition from both the Goju and the rest of the Kolat.
A key aspect of this module, in both Round One and Round Two, was the passage of time. The PCs must travel all over the Empire in both Rounds – in Round One they visit libraries in Crane, Lion, and Dragon territories to research and collate the final pieces of the ritual, while in Round Two they travel to the lands of the Centipede, Crane, Fox, and Scorpion to retrieve the various sacred artifacts required to actually perform it. All of this traveling takes time… and as the “clock” advances, the Empire slowly comes apart from the combined effects of war and supernatural assault. GMs had to keep track of how many days passed and then notify the PCs of the news they would hear; moreover, some locations would be lost/destroyed if the PCs took too long to reach them. All of this was intended to give the PCs a powerful sense that Rokugan was unraveling and they were racing the clock to save it.
A lot of the Goju/Kolat encounters in this module were presented as “soft-points” that the GM should drop in periodically as the story progressed. I borrowed this idea from some of AEG’s early 7th Sea adventures, which divided their scenes into “hard points” (which happened at specific times/locations) and “soft points” (which could be sprinkled in anywhere). Over the course of each Round the attacks from the Goju escalate, leading to a battle with a former Crab PC in Round One (a "hard point") and a series of “soft point” meetings with a former Dragon PC (Tim Dickey’s character) in Round Two.
Round Two saw the first and only time that a module written by me took the PCs to Ryoko Owari – specifically to that city’s Temple of the Sun with its globe of sacred dragon-fire and its semi-divine high priestess. I always liked the fact that the Empire’s most corrupt city was home to such a sacred site, and I especially liked the depiction of the priestess, who is so close to enlightenment that her feet no longer touch the ground. I thought it was a nice twist to have the PCs go to that temple since it formed such a contrast to all of their previous visits to the City of Lies.
The module climaxes with HoR’s version of the Kachiko-Shosuro-Bayushi resolution in the lake beneath Kyuden Bayushi. I really liked that scene in the Hidden Emperor storyline and wanted to create an HoR counterpart to it – which would, of course, also remove Kachiko permanently from Rokugan and thus clear the way for a PC Scorpion Thunder. Forcing the PCs to survive for three Rounds of combat against Shosuro was probably the single most dramatic fight in the campaign (the final battles on the Day of Thunder were supposed to be more intense, but fell somewhat short).
Overall, I consider Unmaker’s Shadow to be HoR1’s highest point.
Side-note: The Tears of Doji
One of the artifacts the PCs acquired in Unmaker's Shadow was the Tears of Lady Doji, five pieces of pure awakened crystal which could purify any Taint or corruption. I knew such items would be a great temptation to PCs who suffered from such ailments, so I marked five boxes on the cert and had GMs inform me if any of their players decided to selfishly use a Tear on themselves. Ultimately, two PCs did so, which left three for the final ritual on the Day of Thunder.
So, what would I have done if the PCs had actually used up all 5 Tears before the Day of Thunder? A good question! I probably would not have doomed the entire Empire, but I certainly would have made things a lot harder and also required the PCs in question to commit seppuku.