Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- ➔ The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
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In HoR1 I had somehow always delayed writing a module set in Ryoko Owari just long enough for someone else to submit one. In HoR2 I finally overcame this, in large part because I really wanted to use the City of Lies to showcase the socio-economic changes underway in Rokugan 1500: sharply higher population, rising criminal elements, and a slow-motion breakdown of samurai authority. Ryoko Owari seemed like the ideal setting for emphasizing such themes since (a) it was very familiar to veteran L5R players, and (b) it was already known as the most corrupt city in Rokugan, and thus the place where “the rot” would be most visible and dramatic.
The underlying meta-plot in this module was a covert conflict between the Shosuro and Bayushi families, at this point played out mainly through proxies such as yakuza gangs. This was the first hint in the campaign that Shosuro Hido, “the Spider,” was in the process of undermining the Clan Champion’s authority in order to usurp control of the clan (a sub-set of his participation in the “Three Old Men” storyline). Accordingly, this module actually contained a low-key PvP element that could be triggered if there were Scorpion PCs from the two opposing families. (In order to prevent things from getting out of hand, I avoided any outright assassination orders.)
The Otomo tax assessor from Uncertainty reappeared in this module as the leader of the PCs’ mission to investigate the corrupt Emerald Magistrate. I made the corrupt magistrate a Crane so that he would be a highly capable duelist, thus making it very difficult for the low-Rank PCs to force a favorable outcome with their swords. I enjoyed developing both his personality and those of his underlings, especially the ronin with his obsidian dagger (the first numeranai I allowed into the campaign) – scumbags are generally fun both to write and to role-play. Of course, since the mod was themed around clashes between yakuza gangs, I also got to write lots of commoner scumbags as well.
The fight at the climax of the mod was designed to be somewhat challenging while still giving the PCs a solid edge (so long as they fought with reasonable intelligence). Of course, the real fun in this scene was the return of the female ronin, Maeda Oroko, from Topaz… with news of parenthood for any PCs who had succumbed to her charms in the earlier module. This bit of “actions have consequences” was one of my favorites in the campaign and had a significant impact on the personal storylines of several PCs – including at least two who defied their families and married Oroko.
This module introduced the first PC Emerald Magistrates into the campaign, as Emerald Champion Kitsuki Jiro assigns a PC to replace the discredited Crane. Of course, the fact that Jiro literally chooses his new Magistrate at random was another beat on my “incompetent authority” sub-theme.
The Programmed Yakuza Fight
At one point in this module, the PCs investigate an uncooperative yakuza gang. I was aware that some PCs might barge into a fight with the gang (samurai, especially PC samurai, generally don’t take well to arrogant commoners) but I didn’t want the module to bog down in an interminable and ultimately rather pointless fight – and one with a lot of potential complications. For example, the gang would be reluctant to actually kill samurai outright since that would bring down too much “heat,” but the PCs would certainly fight to kill and it would be difficult to justify the gang not doing the same once their blood was up. What if the PCs escalated to throwing spells, burning down the yakuza house, etc? What if PCs got killed, deflecting the whole module into a crusade against the yakuza?
My solution to these problems was to simply proclaim what would happen if the PCs started a fight – a “programmed” outcome that avoided all these issues. The PCs would automatically lose the fight but instead of being killed they would be beaten unconscious, stripped naked, and thrown out in the street – costing them Honor and Glory and increasing their Infamy as they become laughing-stocks for the whole city.
This little module element accidentally produced a very interesting and unique result for one Unicorn PC – after going through this yakuza-beat-down experience, he met Maeda Oroko at the end of the module and took custody of their child, resulting in an additional Glory/Infamy hit. This resulted in his Infamy becoming too high relative to his Glory/Status, and his clan threw him out. Becoming a ronin, he nonetheless kept and raised his son, in effect becoming a sort of “Lone Wolf & Cub” character (but without the assassinations-for-hire). The player was completely okay with this and even carried a plush doll at Interactives to represent his character’s toddler son. A considerable time later, he managed to join a new clan, the Crab, by way of the Twenty Goblin Winter.