Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- ➔ Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This module was submitted several months earlier, and I held onto it while I contemplated how best to make use of it in the campaign. As originally written, it had a fairly “generic” setting (rather than being specifically set in the Dragon lands) and IIRC it was intended to be Low/Mid Rank. I liked the module’s basic concept a great deal, but felt that it needed a more concrete setting and introduction. The solution I found was to pair it with A Champion’s Heart, my own module depicting the retirement of the Mirumoto daimyo and the selection of his replacement via kenjutsu tournament. This was an event prominent enough that I could justify bringing a large number of PCs into the Dragon lands, including Low-Rank escorts and hangers-on, and the mystical/mysterious Dragon lands seemed like the ideal place for this module to take place. I changed Harsh Lessons to Low-Rank not only to fit this idea but also because it seemed to fit the module’s themes and challenge level much better. Also, I much preferred to give out the “Thunder Dojo Sensei” reward to Low-Rank characters rather than to established PCs.
I wrote the first part of the module from scratch, showing the PCs’ arrival in Yushosha Seido Mura (Champion’s Shrine Village) and their various role-playing encounters before they pass into Maigo no Musha and discover the mysterious Thunder Mountain Dojo. I decided to set the Mirumoto tournament in that specific town both because it seemed like a suitable place for such an event (the farthest place within Dragon lands that visitors are normally allowed) and because I really liked the description of the place I had created back in HoR1 (for the module A Walk Through the Mountains); I very much wanted to revisit the place and add some more depth to it. As always, I included a mix of new and returning NPCs for the PCs to interact with before the main action got rolling, and since this was a Low-Rank module I made a point of drawing the recurring ones from other Low-Rank mods such as Shadow on the Court. (One new NPC here deserves special mention: Bayushi Makesu, who was of course a backhanded “tribute” to our departed cheater.)
In the main plot of the module (all of which Jim wrote), I really liked the concept of the PCs restoring the monk’s destiny and identity by performing humble “apprentice monk” tasks, cleaning up and reparing the dojo. Not only was it a completely different sort of challenge than what appeared in most modules, but it also offered a rare opportunity for PCs with off-beat Skills and Schools to shine – Sparrow and Miya characters with practical Skills, artisans of all clans, etc. I also liked the idea that the PCs could travel to the “edge” of the monk’s realm and actually see across into the neighboring realm of Jigoku… it felt very much like the classic depiction of the spirit world in 1st Edition, where one could travel to any part of the spiritual domains simply by walking far enough.
It is worth noting that this module is the one responsible for my taking the “spirit realms series” concept from the earlier Essence of Yume-do module and running with it. Essence’s author had noted that he could not see any way of setting a module in Maigo no Musha (the Realm of Thwarted Destiny), but this module not only did it but pulled it off with flair. With two of the Spirit Realms thus dealt with, I decided to go ahead and see how many more I could cover, leading to later mods such Mujina Tricks and Reverence for Chikushudo.
A note of amusement: For the most part, players were able to figure out this module and resolve its challenges readily enough with a suitable mixture of creativity and mechanical ability. However, one anomalous table did occur in which the PCs completely misunderstood the situation, convincing themselves that repairing the Dojo was actually opening a path to Jigoku. They instead actively destroyed the Dojo, then (unsurprisingly) lost the final battle with the Oni and wound up imprisoned in Maigo no Musha alongside the monk. Although the players had done this entirely on their own, their GM felt so bad about it that he later wrote a lengthy fiction to depict their eventual repair of the Dojo and return to the mortal realm.