Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- ➔ Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The second Origins premier was inspired by various home-play experiences, both as a player in Jaime’s campaign and later when I ran my own campaigns as a GM. In both cases, there were some very cool adventures built around the idea of a series of tests or riddles with Elemental themes, culminating in an especially subtle and demanding Void test. I really liked this idea because it perfectly evoked the elemental mysticism of Rokugan, and I wanted to find a way to incorporate an adventure of this sort into the living campaign. The solution was to have Naka Kuro, the Grandmaster of the Elements, create a series of tests to identify those who would help to shape Rokugan’s destiny. Plus, this let me give Kuro – a very cool but very obscure canonical NPC – a little bit of time in the spotlight.
(Incidentally, I liked the whole “Elemental tests” idea so much that I would return to it again, in a very different form, in HoR2.)
I felt that entry to Kuro’s temple of testing should not be 100% automatic – Kuro would not wish any truly scummy or extremely worldly samurai to take his Challenge. However, I was acutely aware that the earlier module Ancestral Dictate had mistakenly created a situation in which some PCs could be excluded from the scenario by failing an “entry” die-roll. Accordingly, for Kuro’s Fire I created a complete secondary storyline that took place back in the camp with all the various NPCs who did not get to face Kuro’s challenge (or who chose not to even try). This meant I had to include a truly huge selection of NPCs, both newcomers and returning characters from various earlier scenarios. Recurring NPCs showed up from To Do What We Must, Legacy of the Dark One, Winter Court Kyuden Asahina, The Falling Darkness, A Chance Meeting, Lies Lies Lies, and most notably The Ties That Bind, which contributed the increasingly demented murderer Otomo Keisuke. I also threw in several notable “canon” NPCs such as Mirumoto Daini, Togashi Mitsu, Horiuchi Shoan, and even the infamous Iuchi Shahai (not a maho-tsukai… yet). All of this, combined with two separate plotlines, meant that Kuro’s Fire was by far the longest module in the entire campaign, and took over two months to write.
Ironically, all this extra effort ended up being somewhat wasted because the GM’s discretion involved with admission to the Challenge meant pretty much every PC got in. I’m actually not aware of anyone who stayed out of Kuro’s temple and played through the secondary murder-mystery plot. And so Otomo Keisuke continued his slow spiral down into psychotic madness, protected by the Scorpion… and would eventually become the focus of a third murder-mystery module at the end of Year Four.
Creating the various tests within Kuro’s temple was lots of fun, but also entailed a lot of work since I had to figure out which NPCs would pass which tests (I only wanted one NPC, Daini, to pass all five) and how each of them would react to each test. The final test, in which the PCs are asked “How do you defeat the Void?” and must write their answers secretly on pieces of paper, was cribbed almost directly from Jaime’s game (it was one of my favorite memories from his campaign), as was the correct answer – “You cannot defeat the Void, you must become one with it.”
One lingering bit of annoyance… the title of the module (“Kuro’s Fire”) really did not fit very well, since that card is a combat blow-you-up spell and this module, while it did include a rather dangerous Test of Fire, was really not focused on combat. However, at the time it was the only Kuro-themed card I could think of. Years later, I would realize the module should have been titled Lessons from the Grandmaster.
Side-note: GenCon 2003 br>
Officially, GenCon 2003 was supposed to mark the conclusion of Living Rokugan, after which we would be independent as Heroes of Rokugan. Aside from being able to run our final modules, our only request from the RPGA was for us to get a “hearty handshake” at the RPGA’s meeting to the membership would know we were carrying on.
That didn’t happen. Not only did we not get an announcement at the meeting, but our modules were left off the RPGA’s schedule and we were not assigned any table at which to run them. We had to get by with hand-written signs hung with scotch tape. The excuse given to us was that this was all an accident/oversight due to the chaos of GenCon being held in Indianapolis for the first time, but I was convinced then – and remain convinced now – that this was a deliberate attempt to sabotage us on our way out because we had not meekly accepted our cancellation. I take deep personal satisfaction in the complete failure of this petty sabotage attempt. HoR went on, thrived and grew, and became the trend-setters for the shift away from the RPGA to the modern world of many independent campaigns. Indeed the RPGA itself ceased to exist while we were still running.