Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- ➔ Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido \
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Forsaken by Destiny Cert
Download the Soul of Honor Cert
Download the Touch Cert
And here we are, the infamous module that in many ways set the tone for the rest of the campaign and that had one of the strongest impacts of any on players and their characters, imposing real and painful consequences both for past actions and current choices. All of which is somewhat ironic, given that this was NOT a mod that I had been planning for a long time beforehand (in contrast to Cursed Gift) and emerged spontaneously from a mixture of story evolution, creative inspiration, and personal frustration.
As I’ve noted in previous posts, I originally brought in the then-newly-canonized Obsidian Dragon for Compassion because I needed a supernatural “villain” who was not the Shadow Dragon. Later, when I got hired by AEG, I learned about their plan for the Obsidian and Jade Dragons to take over as the Moon and Sun, and this began influencing the campaign in a number of subtle ways… for example, it intensified my emphasis on the Three Sins and the various ways in which those Sins were influencing the major NPCs. (O-Doji Koneko, for example, became an icon of Regret, while Temujin and Gintaku both embodied Desire in slightly differing ways.) I also decided that the Three Sins (specifically the Sins of Desire and Regret) lay behind the troubles with the Dragon Clan Champion. From the beginning of the campaign I had depicted Togashi Imasu as withdrawing into isolation and leaving the various Dragon families to go their own way, resulting in domination of the clan by the militant Mirumoto. However, initially I had not really known why Imasu had gone bad… I assumed that inspiration would eventually supply the reason for his behavior, and this proved correct. At some point I decided that Imasu had fallen in love with a Tattooed Woman; she had committed seppuku in response (and then been reborn as Matsu/Hitomi Choujo from In Search of the Future) and the subsequent Regret had weakened Imasu’s spirit even further. This, in turn, led to my deciding that once the Obsidian Dragon had lost its chance to possess an innocent child (the outcome of Compassion) it would instead lay claim to the morally/spiritually compromised Dragon Clan Champion.
The specific inspiration for this module, however, did not come from any big metaplot scheming about the Dragon Clan or anything else. Instead, it was a frustrated reaction to significant numbers of players in the campaign who were refusing to pay much attention to their Honor… or who, even more annoying, were trying to ‘finesse’ their Honor, coming up with rationalizations for why they should maintain high Honor Ranks while all sorts of questionable things. Both of these things were happening often enough that I felt the urge to do a module in which such players would be confronted with unpleasant consequences for their actions. Who better to expose and punish their failings than the avatar of the Dragon of Sin? The starting point of the module was this sudden vision of a series of individual confrontations between PCs and the Obsidian Avatar, role-playing out the Avatar’s exposure of the PCs’ moral failings – which the PCs would have to withstand not only with their own role-play but also with a die-roll that was based strongly on Honor. The TN of the die-roll would be set by the quality and authenticity of the PCs’ role-play. What this meant was that players who had ignored their Honor were probably screwed… but so were players who had artificially maintained a high Honor Rank without the role-play to back it up.
In order to get the PCs to the goal, I drew on the campaign’s ongoing sub-theme of prophecies, embodied in the NPC Kuni Aya who had already appeared in a couple of different modules. The Quest Giver is Miya Reisei, a former PC whose player chose to “retire” (turn NPC) in order to follow her path of being a slavishly loyal agent of Miya Shikan. She wants Kuni Aya to be placed under Shikan’s protection and dispatches the PCs to undertake this goal. Since Aya’s grandfather was a Go player, I also got to work in my running Go-tournament sub-theme, something I never missed a chance to do. Of course, since L5R is all about tragedy and loss, I depicted Aya as being worn down and finally killed by the strain of her gift, delivering a final prophecy to the PCs with her last breath. Ultimately, this whole lead-in for the module is a sort of bait-and-switch, since once the PCs meet the prophetess they are diverged by her last words onto the “real” plot, their personal quest for the Shrine of the Three Sisters.
The Three Sisters are one of the more obscure bits of L5R lore, though they’ve been around for a long time, going all the way back to Way of the Dragon in 1st Edition. Obviously they were originally inspired by the various “three Fates/three Furies” themes in Western mythology, but they worked pretty well in L5R as another mysterious secret of the enigmatic Dragon mountains. Actual appearances by the Three Sisters in the L5R storyline have been few and far between (the most notable was in the Hidden Emperor storyline when they told Hitomi how to defeat Lord Moon), so I thought it would be neat to work in an appearance by them in HoR. Of course, the Sisters are not actually the goal of the adventure – the PCs are there for their fated meeting with the Obsidian Avatar – so their oracular abilities are essentially a temptation placed before the players, accompanied by a warning of serious consequences if they seize it. The price of asking a question – the “Forsaken by Destiny” cert – was deliberately very harsh, and wise players listened to the Sisters’ warnings and refrained from asking a question. Power-gamers, on the other hand, tended to jump at the chance to seek forbidden knowledge; much as with the Oracle of Water in the previous year’s module Test of Purity, I included sample answers for any “metaplot” questions the PCs might ask.
Of course, the real point of the whole module is the confrontation with the Obsidian Avatar, when each PC must face his accusations and try to justify – to him and to themselves – their fidelity to the path of Honor. PCs who succeeded were rewarded generously, but those who failed (and thus became “Touched by Obsidian”) were not only subjected to various subsequent penalties but also had the potential to be marked with Dark Fate, raising the potential for a bad ending to their entire personal story. I was amused, but not really surprised, to discover after GenCon that almost all the players who suffered the Touch had also become Forsaken by Destiny. Imagine that, the power-gamers who couldn’t really handle Bushido were also the sort to jump at the chance to get special knowledge regardless of cost! Of course, no punishments were permanent – I fully intended that there would eventually be opportunities for dedicated role-players to overcome their failings and regain the path of Honor and their places in the Celestial Wheel. But I suspected that the power-gamers I so disliked would not stick around long enough to attain their redemption… and in many cases I was right.
Incidentally, although this module was remembered mainly for the unpleasant consequences it imposed on PCs, it also included the campaign’s first opportunity for PCs to rid themselves of Taint they might have acquired earlier. I also incorporated the Tainted former Crab, Guro, who so many players had sympathized with in Test of Purity; his own path leads him to join the PCs on the trip to the Shrine of the Three Sisters, where the PCs can aid him in purifying his body and soul.
Long term, this module greatly elevated the profile of the Obsidian Dragon, established that he had possessed Togashi Imasu (setting up the plot of Winter Court: High House of Light), and inspired a number of players to develop personal storylines that interacted with the Obsidian Dragon’s behavior (these would be “paid off” in the Dragon’s final appearance at the end of the campaign).