Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- ➔ City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Bushi Gift Cert
Download the Courtier Gift Cert
Download the Shugenja Gift Cert
My initial contribution to the 20GW (before I came up with Failure of Courage) was written with several different purposes in mind: introducing key Crab NPCs to the players, establishing the current status of the Shadowlands (and especially of the Lost), and bringing back the Crab treasure-hunter Kaiu Sumata for another adventure.
The opening scene featured the first “on-screen” appearance by Hida Gojiro, the violent and brutish heir to the Clan Champion. In keeping with my ongoing theme of hitting the PCs with “defeats” they would have to endure, I had Gojiro literally assault and beat up any PC who showed him the slightest disagreement or disrespect. Of course, since he was a Clan Champion’s son, the PCs had little choice but to grit their teeth and endure the incident, and Gojiro swiftly joined Kagekaze on the campaign’s “most hated NPC” list. Of course, in this case the impact was magnified by the module’s final scene, in which Hida Masakazu chokes to death on a piece of fish (drawing on the many historical instances of famous lords and monarchs dying in this way) and the PCs are left with the ominous knowledge that Gojiro-the-thug is about to take control of the Crab Clan.
The other major NPC introduced here, Kuni Yuriko, was the exact opposite of Gojiro – a highly sympathetic NPC who many players came to like and admire (not least because she fearlessly faced down Gojiro). Personally, I also saw Yuriko as a sort of counterpoint to O-Doji Koneko… another “formidable old woman” NPC, but without Koneko’s flaws and failures. Of course, since Yuriko was popular and sympathetic, I eventually killed her off in Doom of the Crab.
This module saw the first of two appearances by the infamous “Hunger Oni,” a kaiju-level Oni who was impossible to kill and would simply eat any PC who was unfortunate enough to fall into its clutches. I put this into the module specifically to drive home the point that surviving in the Shadowlands sometimes requires one to suck it up and take an Honor loss (in this case due to hiding rather than fighting). This also gave Kaiu Sumata, formerly depicted as a somewhat comedic nerd, a chance to gain respect from the PCs by demonstrating his expertise in the Shadowlands. An entertaining story emerged out of this encounter when one PC – a super-honorable Akodo who had trained in a Crane school, nicknamed the “white Lion” – decided he would not hide and instead attacked the Hunger Oni. The module text specified the oni would simply eat any such PCs at the rate of one per Round, and the PC would “scream all the way down.” The Akodo declared “I do NOT scream” and made an Honor Roll to back up his words. Later, the player wrote a very good death-fiction to earn extra Kharma for his next character.
The side-encounter with the haunted Shrine of Shourido was actually from the original draft of Strength from Weakness – I felt that it made that module run too long, and I needed some interesting Shadowlands encounters for the PCs during their journey to the City of the Lost, so I lifted it from that module and inserted it into this one. Although I was not a fan of the concept of Shourido, I liked the idea of having it be long-forgotten by the time of Rokugan 1500, and thus potentially be able to seduce one or two PCs into a false path. I also liked the mysterious writings in the shrine, which could be especially unsettling (and deceptive) to players who were well-educated in L5R lore. At the time I had no larger plans for this little sub-plot, but later module submissions from other authors would build on it – for example, the mysterious Shourido-corrupted Hiruma who built the shrine would eventually appear as a ghost who could haunt/possess the PCs.
I had a lot of fun depicting the actual City of the Lost as a half-abandoned ruin, fought over by rival groups of Lost and goblins. I was very much not a fan of the Gold/Diamond/Lotus era storyline about the Lost making themselves into a “dark mirror” of the Empire – it seemed to me to be a misguided attempt to “Westernize” the Shadowlands, and vitiated the stark Japanese-style horror of the Taint. Depicting the City of the Lost as a crumbling semi-abandoned ruin, fought over by squabbling factions, was my personal finger-in-the-eye to this aspect of CCG canon. I also threw in some subtle hints in this module (in the form of the city’s Western-style sewers) that some Thrane gaijin had fallen to the Taint at some point and joined the Lost; I would reinforce this a year later in Into the Darkness, in both cases with the long-term goal of eventually depicting a fleet of Lost gaijin making landings on the Rokugani coast (which ultimately happened in Doom of the Crab).
The climax of the module put the PCs into a trap (their location is surrounded by the two warring Shadowlands factions) but gave them multiple options for getting out. The overwhelming majority of tables chose the option that resulted in a battle with Lost cavalry, making for a suitably dramatic and dangerous finale. For the most part this played out as a tough but winnable combat that served to remind players of how viciously nasty the Lost could be… but we did have one table that ended in disaster, with all but one of the PCs either slain outright or reduced to Down/Out and thus captured by the Lost. This resulted in some cool character-death fictions, and two of the captured PCs – in particular one named Moto Chiniua -- would later reappear in the module Loyalty.
[Side Topic: Moto Chinua’s Fate and Taro’s First Appearance]
The player for Moto Chinua sent in a nice fiction about her character’s defeat, and I decided to add an Afterword to this fiction in order to establish that Otaku Taro – Nishari’s Taint-fallen lover – existed in HoR2 and would eventually appear in the campaign as a villain. This was what I posted on the HoR website and listserv:
Chinua blinked as her vision slowly cleared. She was lying on something soft, in a dark room lit by pale candlelight. A lean, handsome man with long black hair sat across from her, watching her awaken with glittering eyes. "Ah, at last you awake to us, beautiful one," he said, in a voice as smooth as fine silk.
Chinua struggled for the strength to rise and flee, but her body was still too weak. She could feel some new strength within her, something she could tap if she truly wished, but her soul recoiled from that. "Who..." She shook her head and forced her eyes to focus. "You are one of the Lost. A Dark Moto. You think to keep me as a prize?"
"Moto?" he chuckled, low and rich. "No, I never claimed that name, even when I still lived within that weak and decadent Empire. I am called Taro. But you, my dear, will soon call me... Master."
[End Side Topic]