Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- ➔ To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Written for Origins (they had requested a premier – the Origins RPGA team was always much more friendly and welcoming to us than the RPGA’s national leadership), this module was based on an essay in one of the L5R 1st Edition books that discussed ways to create scenarios that are more complex and “gray” than they first appear. A lord is slaughtering peasants – he’s just a callous evil nobleman, right? Well, maybe not. Maybe the peasants are being subverted by a neighboring clan, or maybe there’s a maho cult growing among them. PC magistrates who swoop in as do-gooders may ultimately find themselves taking the lord’s side.
For Living Rokugan, I decided to take this concept and “turn it up to 11,” adding multiple sub-plots, scheming/interfering samurai from two other clans, and even an outright red herring: the weird local peasant superstition and a paranoid Kuni Witch-Hunter who is convinced it is actually maho. I made the daimyo a Lion to play on the cliché of the “callous Lion” and created a soft-hearted Unicorn Emerald Magistrate to send the PCs to investigate. (Kitsuki Yuri would not have worked for this role since she was not depicted as being particularly soft-hearted.) The theme of a peasant revolt, first mentioned in The People’s Expense, returns here with the prospect that a revolt can actually happen in the climax of the module – in fact, this was the first mod in the campaign where there was at least the possibility of the Mass Battle Table coming into play.
The scenario is designed to repeatedly overturn the PCs’ assumption that there is a clearly identifiable villain. The “cruel Lion” daimyo turns out to be a fairly decent and honorable man who is forced to be harsh because he is trapped between the revenue demands of his superiors and the intransigence of his peasants. The “bandits” who have taken the rice and murdered two Lion samurai turn out to be led by an idealistic ronin who is hiding the rice from the tax collectors in order to protect the common people. (My favorite minor NPC, Izumi the Cowardly Ronin, makes a brief return appearance here.) And the “wise compassionate monk” who is trying to protect the peasants is actually the primary force driving the region toward a disastrous revolt.
Ultimately, if the PCs want to prevent the peasant revolt, the only “solution” is to kill the ronin leader and have the monk executed for subversion – a classic “stab in the gut” tragic Rokugani ending. However, I did incorporate the possibility for smart and ambitious PCs to try to appeal to higher authority, persuading Matsu Tsuko to lower the taxes or persuading the Emerald Champion, Doji Satsume, to intervene. Both were long-odds options but I made sure to include them to reward creative players – especially those running characters with social/political skills.
Side-note #1: Many years later, when I was an AEG employee, I would use this scenario as the basis for an official L5R fiction. For that story I used a then-current Lion/Scorpion war as the background and simplified the plot considerably, dropping all the side-elements and focusing on the monk and the ronin.
Side Note #2: The Doom of Living Rokugan
Although I did not realize it at the time, it was shortly before GenCon 2002 that the then-new leader of the RPGA decided to cancel Living Rokugan (along with two other smaller campaigns, Living Jungle and Virtual Seattle). However, he didn’t tell us about this decision until it was publicly announced at Winter Fantasy in January 2003.
Ironically, if he’d told us at the time he made the choice, I would probably have just shrugged sadly and said “well, that was fun while it lasted,” since the campaign was growing very slowly and the end of the Iuchiban arc was a natural concluding point. Because he waited until Winter Fantasy five months later, the campaign picked up more players, developed more momentum, and launched into its second big story arc (“The Lion and the Crane”). And this momentum, combined with the conviction that I’d been deceived, made me extremely reluctant to let the campaign die. Instead, we became gaming’s first successful independent living campaign. (Many others would later follow the path that we blazed.)