Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- ➔ A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This module had a long and somewhat complicated history. Several years earlier, Keith Weepie and I had brainstormed an idea for a stand-alone L5R adventure in which the PCs travel through the Dragon lands and find themselves in a Groundhog-Day-style time loop. Keith really liked this idea (he always had a certain affinity for the Dragon) and wanted to write it under the title “A Walk Through the Clouds,” but was unable to find the time/energy to do so – although he did create a set of pre-generated Player Characters for it. Later, when we launched Living Rokugan, I suggested he rework the idea into a module for the campaign. At first he agreed, and for a long time the title floated around on the campaign website as an “upcoming” module… finally, I asked Keith if he would be okay with me writing the module, and he agreed. By then I had come up with the new title, taken from a Kiho card which showed a tattooed man in a mountainous landscape. Seemed completely on-target to me!
The key impetus which prompted me to finish the module myself was that I had come up with the idea that it should end with a scene of Togashi setting Shosuro free to complete her destiny. I liked the notion that the PCs had gotten trapped in a time-loop because Togashi needed them to witness this event, rather than merely due to the Dragon lands being weird and magical. I also liked the idea of Togashi’s actions with Shosuro having a higher purpose – in the canonical timeline they seemed kind of random and pointless, which didn’t fit Togashi’s nature. (It may be noted that I subscribed then, and still do now, to the “original” depiction of Togashi as a strange, enigmatic, but essentially benign Kami, as opposed to more recent Story Team interpretations that depict him in a much more negative light.) The upshot of all this is that A Walk Through the Mountains was one of the rare modules to feature a major “cut-scene” (to use a video-game term) at the climax that revealed important plot information. I tried not to employ this schtick too much in the campaign, since over-use would quickly leave the players feeling disempowered.
I leaned heavily on the L5R supplement “Secrets of the Dragon” to develop this module, creating a whole sequence of encounters around the various castles and towns that lie along the route from Shiro Kitsuki to the High House of Light. I particularly enjoyed developing the town of Yushoshu Seido Mura, which had only a brief description in the book but evoked a very striking image in my mind of buildings on the sides of mountains and small bridges crossing deep crevasses. I would return to the town and this description for two modules in HoR2; years after that, when I became the official writer of the RPG, I would make this description canonical in the Atlas of Rokugan.
This module also had an even more radical element – it starts with the PCs already in the Dragon lands, and then introduces a “flashback” sequence in which they take on the mission. This sort of “cinematic” story-telling is extremely tricky in an RPG scenario, even in a home game, but it seemed to me that this weird visit to the Dragon lands was the one place where it might make sense to do it. The actual “mission” which the PCs are assigned is to try to recover a Crane maiden who has heard the call of the Tattooed Order and disappeared into the Dragon mountains, although ultimately the only resolution to it is a brief meeting at the module's end in which they learn she is already tattooed and it's too late to retrieve her. A few years later, my wife Becca and I would re-examine both of these ideas (a flashback within a module and trying to “rescue” someone who is becoming an Ise Zumi) in a module for HoR2; I think we pulled it off better there.