Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- ➔ A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The “Shipping Lanes” arc emerged from my own cogitating on a couple of independent module submissions with nautical/gaijin themes (this was the first one) combined with my underlying knowledge of the “Three Old Men” arc, which involved both the Mantis and the Thrane. At this point I had only the vaguest, most nebulous notion of how the “Three Old Men” arc would resolve, but I knew I did not want to depict an actual gaijin invasion of Rokugan. (Among other things, this would completely derail the main Big Bad plotline.) My concept, instead, was that Sven Oldarsson would be trying to “colonize” the Empire by allying with local factions to install a puppet ruler, basically similar to what the British did in India. However, I also didn’t want the story to be a simplistic “gaijin bad” fable, but to have some complexity and depth; this seemed to require at least one sympathetic gaijin NPC. Having already introduced two other player-sympathetic NPCs (Akodo Torokai and Kaiu Sumata) for long-term plot purposes, it seemed logical to do the same for the Thrane, and thus was born Daniel Hatchermann, agent of the Thranish King, sent to Rokugan to find out what Oldarsson was up to. I decided to use Hatchermann as my linking element between the various “Shipping Lanes” modules and their themes of gaijin and Mantis smuggling, meddling, and mischief.
The initial draft of this module submission was short, simple, and combat oriented – the PCs are asked to seek out a missing daimyo’s son, locate him in a remote bay controlled by gaijin smugglers, and fight a battle with those smugglers. In order to flesh it out into a proper module, I added a large amount of flavor/role-play material depicting the Crane sake festival, the theatre troupe Mayakashi, and the first appearance by Hatchermann, as well as expanding the investigative options for the PCs once they started looking for the missing boy. I also expanded the options for the combat itself, both to make it more interesting and to avoid rail-roading the PCs into only a single option for attacking the smuggler base. Since the combat had the potential to be fairly dangerous, I also included the capable ronin Akuma -- who had previously appeared as a contestant in the Emerald Tournament -- as potential hired muscle for the PCs. (At the time, I had some thought that Akuma might become a recurring NPC, but no one showed much interest in him during the play-throughs of this module, and I never came up with another opportunity to use him.)
I threw in the appearance by the ostentatious Kabuki theatre-troupe Mayakashi in response to an idea from my wife – she had inserted a Noh troupe called the Korede Gokko (a combined Crane-Phoenix troupe that used magic as part of its performances) into Bloom of the White Orchid, and was planning to use them again in her next module; we were bandying around the idea of an eventual “battle of the bands” between the unconventional Korede Gokko and other acting troupes, so I created Mayakashi as a flashy but traditionalist Kabuki troupe to set up this idea. The “battle of the bands” would eventually happen, but not until Year Five of the campaign (and by then I would have added a third Shosuro-run troupe to the mix).
The fight at the end of this module actually wound up being one of the more enjoyably dramatic combats in the early campaign, produced a number of stories about PCs pulling off creative tactics or spectacular hero-moves. Of course, it also included a sinister temptation for PCs to try to acquire gunpowder and firearms from the defeated gaijin. I suspected there were a few power-gamery players out there who would be unable to resist such an opportunity, so I made the Glory/Status/Honor penalties so severe that anyone who wasn’t Scorpion would be made ronin by the act. Deliberately stepping outside the bounds of Rokugani civilization has a price…