Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- ➔ Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
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The campaign’s first specific “Winter Court” module was inspired by a number of different things (including the simple reality of the release schedule), but a key idea was to try to make a normal wild animal into a genuinely scary threat to a group of samurai. Men and women who carry three-foot razor blades and are raised from birth to die in battle are not inherently frightened by dangerous animals in the same way as Westerners, and their players in an RPG even less so. How could I make an animal into a frightening threat? My solution was to isolate the PCs in a snow-bound castle with no weapons and no spell-scrolls, leaving them with nothing but their bare hands to face an arctic tiger systematically hunting for human prey. (I chose a tiger because they are not only dangerous skilled hunters but also, unlike almost all other large predators, have a specific preference for hunting and eating human beings.) I also made sure the tiger’s two NPC kills were as gruesome and shocking as possible. Ultimately, the goal of making the PCs genuinely scared of a “mere animal” still came up a bit short – most players tended to treat the whole thing more as a tactical game-challenge rather than a horror scenario – so perhaps I was chasing a will-o-wisp.
In order to pull off the complete disarmament of the samurai, I had to pick a Winter Court setting that would be thoroughly pacifistic. I decided to use this opportunity to showcase the Hanagensai vassal family of the Crane, which were created by a player in HoR1 (he played their daimyo in a couple of smaller regional Interactives); I had carried them over to HoR2 to pay tribute to his efforts. The Hanagensai were one of several ways I added specific details to Rokugan 1500 to set it apart from “generic Rokugan” – other examples included the Minor Clan of the Tiger, the incorporation of the Kaeru into the Ikoma (which later happened in canon!), and the ronin Maeda family (the latter a tribute to one of my favorite ronin NPCs from HoR1).
Of course, Winter Court also means intrigues, entertainments, and competitions to help samurai while away the long hours of winter. I made a betrothal competition the center of the event, with the PCs scheming against various NPCs to marry one of the Hanagensai daimyo’s six daughters (I deliberately gave him six different marriageable daughters, rather than a single one, in order to eliminate the possibility of a future “discontinuity” if two or more PCs showed up at the same table with Hanagensai Bride certs.) I had fun coming up with the different NPC rivals for the marital prize, especially the extremely dishonorable and ruthless Crane couple, whose shenanigans offered another in-game symbol of the Empire’s overall moral corruption. Amusingly, at least two tables of players decided to forsake pursuing a bride for a PC in favor of campaigning for a bride to marry Otomo Hiroshi, my NPC “avatar” within the campaign; as a result, I depicted Hiroshi as having a Hanagensai bride in later modules.
The other winter entertainment depicted in this module was a Go tournament, inspired by the previous Go storyline in Unquiet Graves (and with the Crane grandmaster Kakita Fujimura making a return appearance as the judge of the event). I actually made a point of giving many of the NPCs a “Dan” rating to reflect their skill in Go and their involvement in the tournament scene, and a lot of them would make return appearances in later modules (along with more Go tournaments) – most notably the Kuni whose frail daughter is gifted/cursed with the power of prophecy. I was already playing around with the idea of using prophecies more aggressively in this campaign than in the last one, and these two NPCs became part of that theme.
Of course, the most notable NPC of all in this module was O-Doji Koneko herself, shunted off to a minor Winter Court by her inept and unstable son Sarutomo. Koneko’s awful, awful jester, Kakita Kumiyuzu, was a character I had brainstormed with my wife one evening when we were talking about Koneko – she could get away with all sorts of obnoxious behavior by virtue of her age and rank, and sponsoring a jester who was a supremely awful human being seemed like a very amusing way to show this to the players. Kumiyuzu would make a couple of return appearances and on one occasion I played his even-more-awful aged sensei at a regional Interactive.