Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- ➔ Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The campaign’s first module in the main timeline (one year after Topaz) was another product of my initial struggle with creative exhaustion, basically combining together a scattershot of different ideas – an aerial abduction on a bridge, a maho-tsukai attacking in fog, and a bizarre tattooed man who would be driven mad by involuntary telepathy. As a result, the module became a sort of “bait-and-switch” for the campaign as a whole, since it featured a threat (a maho-tsukai) which was wholly out of theme for HoR2 -- maho would barely appear in the rest of the campaign. However, this module did serve a useful meta-purpose by sending the PCs on a tour of the northern Lion lands that showed how the Lion victory in the Empire’s last war had changed Rokugan’s geography. The huge bridge over the Drowned Merchant River was in the module primarily because I wanted the big fight to take place in the dramatic setting of a huge arched bridge, but it also showcased that this was a future Empire where things were changing… such vast bridges being wholly absent from canonical Rokugan.
My personal favorite part of this module was the tattooed man, Hitomi Fuguki (“pufferfish-energy”) with his loony behavior, which was great fun to role-play. His concept – a kikage-zumi driven to complete madness by a unique tattoo that forces him to read the minds of everyone around him – was inspired partly by the nutty ise zumi in the classic L5R adventure “Night of a Thousand Screams” and partly by the tormented protagonist in Dan Simmons’ novel “The Hollow Man.” I didn’t have any long-term plans for Fuguki at the start, and left it entirely up to the players whether they would react to his end-of-module rampage by killing him or returning him to the Dragon lands for care. As it turned out, most tables did send him back to his home, and a few PCs even volunteered to go along and make sure Fuguki was delivered safely. As a result, he would become a recurring NPC and something of a player favorite.
The love-maddened shugenja who attempts to kidnap the PCs’ charge was a Tonbo for an unusual reason: bad writing in L5R 3rd Edition. Apparently, the various clan schools in the core book were divided up among several different writers (which may partly explain why their power-levels were so radically diverse) and whoever wrote the Dragonfly Shugenja school simply ignored the existing L5R canon and decided that a spellcaster from a clan called “Dragonfly” should have a magic flying power. The school literally allowed Tonbo Shugenja to sprout wings by spending a Void Point. This was grotesquely absurd, but since it had been published in the official rulebook I was stuck with it… and I realized that it would allow me to depict a “flying shugenja” as opposition without having to make that shugenja too high in Insight Rank.
Amusingly, as it turned out this was unnecessary, since I later realized it was perfectly possible to depict a higher-rank shugenja while keeping him from being too lethal to the PCs. When AEG published “3rd Edition Revised” in 2008, Shawn Carman dumped the ridiculous magic-wing-sprouting Tonbo technique in favor of one that actually matched the clan’s depiction in older L5R canon, and I took that opportunity to revise the module and simply gave the shugenja a high enough Insight Rank to be able to cast Call Upon the Wind.