Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- ➔ Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Becca’s third and final module (like the first one, she wrote the basic outline and I expanded it into a full scenario) traced its concept all the way back to the end of Year One, when we brainstormed the basic idea of a module in which a love-struck samurai would hire an assassin to murder his brother (in order to be able to marry the brother’s widow). Once we came up with the idea, I realized we’d need to “set up” the assassin in question as a major threat so the PCs would feel deeply intimidated when they learned he was involved. Hence Kagekaze’s famously memorable appearance in Corrupt Officials, followed by a year out of the spotlight while the players awaited his return.
The specific inspiration that convinced us it was time to do this module was the premier of Heated Discussion at CogCon (September 2008), where Miya Shikan forced a marriage agreement between a Crane PC (Becca’s character, Daidoji Miyui) and a Crab PC (Hida Junzo). Becca and I decided this awkward, doomed “peace marriage” was the perfect framing device for a module set in Musume Mura and featuring a samurai committing murder for the sake of love. (Fun side note: Miyui was Becca’s third primary character, her two previous ones having died. The second of these was Miyui’s bushi sister, Daidoji Eriko, who was one of only two PCs who perished at Shiro Usagi. Becca, the wife of the Campaign Admin, lost more characters than 95% of the campaign player-base...)
In order to broaden the module’s significance, I also included an element of the ongoing “rival theatre-troupes” theme, with the Scorpion Clan’s official troupe (Kyozou, “Pretense”) showing up to perform at the wedding… accompanied by Toturi Hisako, traveling incognito. This let me create a sub-plot about a couple of different noblemen trying to court Hisako, as well as letting me arrange for a Scorpion NPC to recognize Kagekaze (and get killed for his troubles), thus helping clue-in the PCs to the presence of the assassin in the city. Also, the presence of Hisako was designed to lead PCs into thinking she might be Kagekaze's target, giving them a stronger motivation to try to find and stop him.
I had a lot of fun creating a diversity of role-playing and atmospheric sight-seeing encounters around the city, including an elaborate dinner with the local Crane lord, a poetry game, a trip to the shrine of the Hantei’s first bride, and the play itself. Of course, all of these events also incorporated subtle clues designed to show the PCs the threat (Kagekaze) and its source (the lord’s brother Isamu). Ironically, I may have made some of the clues a bit too subtle, as some tables stalled out and were left floundering, wondering what the module's plot really was, and reacting without any knowledge or understanding to Kagekaze’s deadly arrow at the climax. Still, I don’t regret this, since I felt it was a good idea to occasionally mix in a story that was subtler and less easily-understood than others.
Since Kagekaze was such a lethal threat, I wrote the module in such a way that the PCs were not forced to fight him; they could also succeed by delaying or distracting him, negotiating with him, or simply intercepting his arrow-shot. Only a few tables chose to fight him and only a couple of those were able to kill him (by exploiting his vulnerability to spells), so the campaign outcome was that he stuck around. Naturally, this meant I had to start thinking about how his storyline would ultimately resolve...