Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- ➔ Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Cert
This module was created by combining two completely different submissions, one of them relatively recent and the other many months old, each of which contained some very cool ideas but didn’t really work as complete stories on their own. One of them, submitted by Jeff Southerland, depicted the PCs escorting a group of Minor Clan children to be guests of the Crane; it had a good basic concept but the actual plot consisted of little more than an attack by a maho-tsukai. The second submission, from Mark Biffin, depicted a “false flag” operation by the Lion, designed to provoke war between Crane and Crab (and to wipe out the Tsume ronin as a bonus); it offered an awesome climactic sequence, but was lacking in motivation for the PCs. By combining the two submissions into a single module, both problems were resolved: the “escort the kids” mission now led into the climactic events of the attack on Jukami Mura, and the need to continue protecting the kids would put the PCs into a classic moral quandary – they could fulfill that goal or help mitigate the horrors of the Lion assault, but not both.
I rewrote both halves of the module extensively in order to merge them smoothly together and to incorporate my own ideas. The initial journey to collect the children, for example, was modified to be undertaken at the orders of Miya Shikan and included the NPC Hida Hei (about whom more anon). It depicted the PCs visiting the one remaining notable Hare stronghold (Shiro Usagi having been destroyed), and I scrapped the original plan for a maho-tsukai villain in favor of an Oni no Pekkle with a bag of rice-grain-shaped oni eggs. (This also let me add an additional looming threat – the oni-egg “plague” -- to the climax of the module.) Once the PCs finally reached Jukami Mura, I used the dinner with the local Crane lord as a bridge into the second half of the story (and to give the Pekkle another chance to spread oni eggs).
The two prominent NPCs in the story – the disgraced Sapphire Magistrate Hida Hei and the malignant Crane duelist Daidoji “the Merciful” Noritoshi – were actually PCs. They were the two most prominent and widely known player-characters in the Australian HoR community, and had agreed to let Mark put them into this module to introduce them to the rest of the HoR world. I liked this idea (and had already incorporated one of Noritoshi’s more notorious deeds into the larger campaign through the status of the NPC Kakita Amika), but felt they were a little too prominent in the original draft… there was a danger of their taking over the storyline and leaving the players as little more than spectators. Adding the child-escort plotline solved much of this problem, although I left the final confrontation between the two (and Hei’s disgusted resignation from the Sapphire Magistrates) unchanged.
Sadly, one aspect of this module that ended up having much less impact than I’d have liked was the nigh-extermination of the Tsume ronin. I actually thought this was one of Mark's cleverest ideas – I had established at the beginning of the campaign that the Tsume met once a year to renew their familial connections, so Mark decided their meeting for the year 1502 would be in Jukami Mura and the Lion ‘false flag’ operation would take advantage of that to wipe them out. However, most players who went through this module seemed to pay little to no attention to the presence of the Tsume, and their subsequent destruction did not draw much attention. (The exception was the one game-group which included a Tsume ronin PC… “Guess what, you’re the last one now.”)
Speaking the ‘false flag’ operation… I really liked that Mark came up with that, because it showed that he had definitely picked up on exactly what was going on within the Lion Clan. Of course, since Mark didn’t know all the campaign’s innermost secrets, he depicted _all_ of the attacking Lion as belonging to the secret “anniki”group within the Lion, which was actually a small elite of a dozen or so loyal followers of Gintaku. However, this was easily rectified when I revised the draft. (BTW, this is the last point in the campaign when “Akodo Mako” was actually the human being named Akodo Mako… soon after, he was killed and replaced by Moto Yoshi, who took on his identity.)
A minor aspect of this module that most players missed was the presence of Hoshi Haitoku, the Shourido-corrupted monk that Mark had introduced in The Tortoise and the Hare. Mark intended this module to be the second step along a series of Shourido-focused modules, but “real life” intervened and he was unable to get enough time to write more modules. However, this gauntlet would be picked up by two other players, whose own modules – Nemesis of Justice and Truth & Falsehood – would continue the Shourido sub-theme and give it a nice climax.