Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- ➔ To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
And thus we come to the end.
This event was very different from the earlier Shiro Usagi battle interactive, and indeed very different from anything I had done before. Like the Day of Thunder at the end of HoR1, it was intended to be an epic battle against the forces of evil, climaxing with a showdown between select PCs and the Big Bad. However, this time around I went in with a much different and specifically story-driven plan. Instead of presenting a series of challenges that were supposed to be “difficult but beatable,” I chose to confront the PCs with a literally unwinnable battle.
The concept here was that Kobe’s army was massively outnumbered, so the only chance for the Empire to prevail was a suicidal wedge attack to allow a few samurai to reach and kill Akodo Gintaku. The main battle scenario was designed to depict Kobe’s followers -- the PCs -- sacrificing themselves heroically for this purpose. To that end, I presented an endless series of extremely difficult combats, one after the other, continuing until each table suffered at least 50% casualties or until time ran out. (We did have one table that had no casualties at all, an outcome I blame on a soft-hearted GM, and one other table that lost only one PC. OTOH, we also had one GM who took my “make it tough” dictate a little too much to heart and ticked off his table… nothing turns out perfectly, alas.)
If the courtiers had failed in their mission, of course, the fights would have been _even worse_, including a mandatory battle with the Akodo House Guard. Even without that, though, the fights were deliberately horrific, intended to create tragic-heroic deaths. Moto Yoshi returned for a final time (and could potentially mind-control female PCs who had succumbed to his sinister charms way back in Charge of the Baraunghar), and other notable scenes included Lion Deathseekers and an appearance by Oni Lord Tsuburu. Probably my favorite touch, though, was the appearance of the legendary Ashura (in this timeline, they are created during the sacrifice of the Jade Dragon), who violently explode when they die. To simulate the havoc this would wreak on a battlefield, I instructed the judges to shout "BOOM!" every time an Ashura died, and all adjacent tables would then suffer spillover damage from the explosion.
Going in to this event, I had planned to use my laptop speakers to play a piece of elegiac music at the start of the battle in order to establish a suitable tone of heroic tragedy. However, a couple of our players stepped up to make big “let’s do this, fellow samurai!” speeches at the beginning of the battle, and I felt that playing music after that would step on their efforts. So, instead, I improvised a different idea: we recorded the names of all the PCs who died in the course of the event, and at the end of the main battle I read out all the names while the music played. This actually worked really well, with lots of tears and hugs among the players, so – hey, yay improvisation! (I know someone recorded a video of my reading of the “rolls of the dead,” which they uploaded to the HoR YahooGroup, but I don’t know if it ever got posted anywhere else.)
You may recall that at the end of HoR1 I had chosen the Seven Thunders in person to face down Fu Leng, but this had resulted in considerable backlash from players who felt their characters who unfairly overlooked. Accordingly, for the climax of HoR2 I decided to have each table send one (surviving) character to fight Akodo Gintaku, with these characters chosen by table votes. (Players of dead PCs still got a vote.) This seemed to work out reasonably well – at least, no one complained about it afterward!
I ran the final fight between the twenty chosen champions and Akodo Gintaku as an improvised semi-narrative scene, with the only die-rolling being the PCs’ attack rolls. (They had to roll quite high to strike him.) I didn’t bother to track Wounds but instead simply recorded “hits,” with strong or clever attacks inflicting additional ones. Gintaku crippled or killed the PCs one by one while the “hits” accumulated, eventually leading to the point that he was weakened enough to be able to be killed – but at that point the PCs still had to fight more in order to inflict a suitably dramatic final death on the villain. Overall, I was quite happy with how this all turned out, though inevitably I found myself imagining better ways that I could have depicted the last fight. (In particular, I later came up with a better way to “pay off” the Thunder-blessed sword that wound up lodged in Gintaku’s gut. Hindsight is always 20-20…)