Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- ➔ Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
In late 2002 I sat down and started trying to figure out what would be happening at Origins and GenCon in 2003. This early planning was absolutely necessary due to the long lead-times for RPGA submissions to those two conventions. I was muddling around with a couple of vague ideas – one involving “saving” the Badger Clan from the catastrophe inflicted on them by L5R 2nd Edition, and one involving an earthquake striking the Imperial City. However, I had no unifying themes and no real concept of where exactly to go with the campaign’s main storyline once the Akodo had fallen at the end of the “Lion and Crane” arc. The idea of simply re-creating the Clan Wars (but without the Scorpion Clan Coup) did not seem very inspiring – among other things, it raised the question of how to tear the Empire apart without the Coup to shatter its foundations. (The “earthquake in Otosan Uchi” idea was inspired partly by the need to find some other way of killing off Hantei the 38th.)
Then, suddenly, an inspiration struck: what if I combined the Clan Wars storyline with the subsequent War Against the Darkness? What if the Shadow -- one of my all-time favorite villains in L5R – formed an alliance of convenience with Fu Leng? The result would be a very different and unique storyline, but one that could still climax with seven Thunders facing the Dark God. And as a bonus, the earlier appearance of the Shadow in the module A Foreign Legacy would now be a "prologue" rather than merely a one-shot story.
With that decision made, both of the stalled module ideas suddenly “gelled.” For this one, I realized the Shadow was an ideal explanation for the otherwise rather inexplicable destruction of the Badger. I used the same NPCs for the scenario as in the “canon” Badger story from the 2nd Edition book “Way of the Shadowlands” (a book I regarded as grossly inferior to the brilliance of 1st Edition’s Bearers of Jade), but used the Shadow-corruption gambit to reverse the identity of the villain and thereby trip up any players who had read the book and might be tempted to metagame the situation. Also, I made sure at least one Badger castle was still intact so the PCs could, ultimately, save the clan by defeating the giant Oni.
Speaking of the giant Oni… this module used an unusual plot device by deliberately confronting the PCs with a massively superior opponent (the Oni shows up as soon as they reach the Badger lands) and forcing them to retreat and hide until they can find out what has happened and acquire the assets and allies they need to defeat the creature. Therefore the opening encounter did not try to straight-up murder the PCs – instead, GMs were instructed to use the fight to convince the PCs that the situation was unwinnable and give the players every opportunity to retreat and escape (and thus be able to play the rest of the mod). However, even at this point in the campaign some player characters stubbornly insisted on standing and fighting against a gigantic Oni made from hundreds of animated human corpses… and a few lost their lives.
If you’re familiar with the later CCG storylines, you’ll know that the canonical Badger were eventually declared to be not entirely destroyed after all, and a card tournament outcome in late 2005 resulted in their being fully restored. This was pretty clearly an instance of the writers trying to get rid of a Minor Clan and the player-base refusing to let them do so, which made me feel rather affirmed in my decision to write this module.