Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- ➔ Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download Part One of The Adventure
Download Part Two of The Adventure
The big GenCon 2004 premier was the campaign’s first two-round scenario since A Foreign Legacy – and fittingly, this one also featured the Shadow and the Unicorn Clan. This module had a very complex background that went back to stuff I had done in my home campaigns in 1998-2001. When I was first running L5R in those days, I knew very little about the CCG storylines (other than what I could glean from my modest card collection) and drew nearly all my inspiration from the RPG books – all of which I read cover-to-cover. This intense reading caused me to notice some subtle hints that the Kami Shinjo was not actually dead and might someday return to Rokugan. My mind started chewing on this… Shinjo had disappeared while battling the Lying Darkness, so what had happened to her afterward? The Shadow would not kill her, but centuries of imprisonment might be enough for even a Kami to succumb to corruption. And who were the Shadow’s greatest enemies within Rokugan? Why, the Unicorn Clan itself (which knew about the Shadow and had access to crystal)… and the Kolat, which controlled the Unicorn.
So I conceived a storyline in which Shinjo did indeed return to Rokugan, but as a puppet of the Shadow. She would expose and purge the Kolat from the Unicorn Clan, weakening both the conspiracy and the clan. The PCs were eventually forced to “kill” Shinjo, whose soul -- freed from the Shadow -- then took up residence in Otaku Kamoko’s body. Just a few weeks after I had introduced this storyline in my home campaign, the next L5R CCG set came out, and Shinjo (pure in the canon version) returned to the Empire to… purge the Kolat from the Unicorn Clan. Great minds think alike! (The card title I used for this module was a card from that very set, specifically depicting Shinjo’s “purge” of the Kolat.)
Once I decided to have the HoR storyline combine the War Against the Darkness with the Clan War, I knew I could use my version of “Shinjo returns” as a major plot-point (and a way to remove Otaku Kamoko as the Unicorn Thunder). The storyline would initially seem predictable to any players who knew the L5R canon, but then would clobber them with an unexpected and shocking twist. I deliberately set up the climax of Round One in such a way that the PCs would not be completely confident that Shinjo was Shadow-corrupted, forcing them to make a profound decision (whether or not to strike her with the crystal dagger supplied to them by Iuchi Daiyu) on limited data. I also incorporated the return of the Desert Moto into the second round of the module, with the PCs playing a key role in that story as well.
While working out exactly how to turn all of this into a module, I decided to draw on a very memorable moment from my second home campaign in 2000-2001: a Goju ambush inside an inn, while the PCs are relaxing and unarmed, their gear stowed away in their rooms and in the "sword cabinet" at the inn's entrance. In the home game this event (which I created improvisationally from almost no preparation) had a profound impact, with the PCs permanently losing spell-scrolls, equipment, and irreplaceable ancestral swords (with commensurate Honor and Glory hits), not to mention acquiring the paranoia which dominated their actions thereafter. In HoR, I knew the “outfit refresh” rule would allow the PCs to get back their standard gear and spell-scrolls after the module was over, but they would have to play through the rest of the first round and all of the second round with whatever they managed to save from the ambush. (This was particularly debilitating for shugenja, most of whom had few if any “memorized” spells.) And of course any “certed items” which the PCs lost would be gone for good.
By this time the campaign was starting to build up a fair number of certs and the player-base was starting to show some early warning-signs of power-gaming, so I saw this as a good chance to remind the players that L5R was not about collecting cool gear and that one-dimensional “I have 5 Kenjutsu” characters were not a good idea. I did include an optional encounter in Round Two in which the PCs could choose to fight a difficult extra battle with the Goju and thereby regain _some_ of their equipment (in the process limiting their Honor/Glory losses) but I deliberately made it impossible for them to recover everything. As I often say: Evil Cheats. The folder of lost certs which I collected at GenCon, and occasionally added to later, ended up being a couple of inches thick.
Command of the Kami also saw an interesting example of a “call-back” to the early modules in the campaign. Since I wanted the Goju ambush to happen before the party actually reached the Unicorn lands, I had the PCs recreate the journey through unaligned lands from Arrows From the Woods, giving them the chance to revisit the different villages and see how things had changed in the intervening two years of game-time. I really liked doing this because it made the campaign’s world feel much more “alive,” not to mention that it got additional plot-mileage out of a module that had originally been a stand-alone with no larger storyline purpose. In fact, I liked this so much that I would bring the PCs back through the same region one more time in Year Five (in the module Fires of Retribution).
The second round of the module sent the PCs on another odyssey, this one through Unicorn lands to reach the Shrine of Otaku and sound the sacred horn that would bring the Desert Moto back to Rokugan. This round wasn’t as spectacularly dramatic as the ambush and Shinjo-confrontation in Round One, but included some interesting touches of its own, such as the campaign’s only encounter with the famous ronin Dairya, and the role-playing challenge of convincing the nuns (all former Otaku, of course) to let the PCs into the Shrine itself. A fun moment in playtest happened there when Parvez’ character Otaku “I can do anything better than a woman” Taro was forced to prostrate himself and kiss the abbess’ feet in order to gain admission.