Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- ➔ Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The Kolat sub-plot finally climbed back into the limelight with this module; in retrospect, this should have been Part 2 of “The Hidden Temple” and In Time of War should have been Part 1. My Scorpion “anti-hero” Shosuro Tajiki returned one last time to be framed by the Kolat for the murder of a Lion samurai. I picked Kenson Gakka (Humility’s Lesson) as the setting for the scenario because of its bitter Lion-Scorpion history, which would make it much easier for the Kolat to pull off a frame-up of a Scorpion. Plus, I had a complete map of the citadel from one of AEG’s canonical L5R adventures, giving me a good physical structure for the scenario.
Like several other such scenarios, Damning Evidence drew heavily on the social conventions of geisha houses. The way the “floating world” operated as a separate and distinct social environment within the larger world of Rokugan fascinated me, and I returned to this many times in both this campaign and the next one. (In fact, I often thought about doing a module set entirely within a geisha house – I never quite pulled that off, although I got close in HoR2’s mod A Champion’s Heart.)
Since the PCs were facing a Kolat frame-up, I deliberately made this into a no-win scenario. It would have rather absurd, after all, for a thousand-year-old conspiracy to create a frame-up that could be unraveled in a few hours by a small group of samurai. So the evidence was, indeed, by Rokugani standards completely damning – players who were accustomed to going through an investigative module and systematically unraveling the truth found themselves running up against an endless series of brick walls. They could uncover just enough information to satisfy themselves that it was indeed a frame-job, but not nearly enough to exonerate Tajiki.
The only way to technically “win” the investigation was to ignore conventional evidence in favor of specifically evoking the testimony of the ancestors (the one form of magical evidence which the Lion will accept). However, even if the PCs pulled this off, the dead Lion’s son insisted on a duel (the Kolat chose their target carefully). So Tajiki perishes no matter what – but not before passing on his information to the PCs, anointing them as the new crusaders against the Kolat.
Side-topic: “All-Rank” Modules
I had experimented once or twice earlier with modules designed to be played by characters of any Insight Rank, but for the most part I had tried to create distinctions between Low-Rank modules aimed at less-powerful characters and the Low/Mid and Mid-Rank mods aimed at the longer-playing veterans. However, the campaign’s relatively high casualty rate had played havoc with this structure by regularly forcing players to start over with new characters. Heading into the campaign’s final year, it was increasingly apparent that everyone wanted to be able to play all the remaining modules with their main character, regardless of Insight Rank. In order to accommodate this, I decided to make all the remaining modules into “All-Rank” scenarios. This meant a lot of extra work, since I had to create two complete sets of stats for the bad guys in every module – AND include additional balancing suggestions for parties that fell at the upper and lower extremes of the power-curve. The final six months of the campaign would have been mentally exhausting in any circumstance, but were made even more so by this. I was very glad to move on to HoR2 and start writing basic Low-Rank mods again.