Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- ➔ Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The second module in Kevin’s mini-series about an insane Naga experimenting with the Taint, this mod – like the previous one -- was essentially a self-contained story connected to the previous and subsequent ones only by the presence of the sinister Tainted gray pearls. For this module, Kevin was also pursuing a specific in-character goal as well: creating a suitable justification for his character, Daidoji Tokiru, to be able to buy off his Sworn Enemy: Mantis Clan Champion. Thus, Tokiru himself serves as the Quest Giver and reveals his shameful backstory and the disappearance of his fiancé in the module’s opening sequence, and the PCs’ successful resolution of the story (revealing that the fiancé had actually fallen to the Taint) led to Kevin writing a lengthy fiction about his character apologizing to the Mantis Clan and agreeing to be their ally in the courts, after which he finally spent the XP to dispose of the Sworn Enemy. It was, for me, a near-perfect example of how to pursue a personal meta-game goal within the larger campaign.
Of course, going to the Shadowlands on behalf of a Crane samurai was now problematic, since in the wake of GenCon the Crab were implacably hostile to the Crane and would be going to war with them in the following year. Kevin’s solution to this problem was to have the PCs work around the Crab restrictions with the help of a Hiruma who was distantly related to him (yet another female Hiruma, this one a pastiche of Marion from Raiders of the Lost Ark). She in turn would coordinate with the PCs to persuade a Crab ship captain to undertake an unauthorized mission into the Sea of Shadows. The ensuing “Rokugani scavenger hunt” could be fun (I certainly enjoyed running it for my tables), but in retrospect I probably should have added in some specific options for the PCs to circumvent it by means of Favors/Allies, courtier techniques, or sheer wealth. (I tended to count on GM flexibility to deal with such creative approaches to problems, forgetting that the majority of GMs in “living” campaigns prefer to stick closely to the text and not allow off-beat approaches unless the module explicitly authorizes them to do so.)
Going by sea allowed me to work in an encounter with the infamous Skill Tide, one of my favorite Shadowlands threats. In general I always enjoyed depicting the myriad horrors and weirdnesses of the Shadowlands, and Kevin had some pretty cool ideas of his own which I used largely unchanged – my one major contribution, in fact, was the return appearance of the terrifying Hunger Oni when the PCs are fleeing back to their boat. I did, however, add a subtle flavor element to the coastline of wrecked ships: the distant outlines of gaijin vessels on the horizon. This was added both to explain the gaijin sewers in the City of the Lost and to set up a later depiction of a Shadowlands seaborne invasion (during Doom of the Crab) riding on gaijin ships.
The sub-plot involving a shipwrecked Mantis sailor was included as an incentive for the PCs to track the Lost villains back to their lair, rather than simply attacking them on the shoreline when they were first spotted. Amusingly, a great many players didn’t care and simply attacked the Lost the moment they saw them, resulting in a tougher fight than if they followed the baddies to their home and then fought only the three “named” ones. Either way, though, the main villain (Yamiko, the former fiancé) had the maho spell Blood Armor, which could present a very serious challenge to players who did not recognize the problem and adjust their tactics. Although total PC fatalities from this module were not huge, there were more than I expected, and they usually seemed to result from players not figuring out how to deal with Blood Armor. I was rather amused when a couple of “save my XP and stay at Rank Two so I can play everything” power-gamers went down in this mod. (As a bonus, winning the fight was not a permanent victory -- Yamiko had the Shadowlands power of Thy Master’s Will, ensuring she would return for Kevin's third and final module.)