Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- ➔ Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Part Five of Shadow's Path
The basic idea for this module had been brewing in the back of my mind ever since I had the PCs rescue Isawa Kaede from the Goju in Fist of the Earth. I knew I needed to specifically get rid of Isawa Tadaka (in order to clear the boards for a PC to be the Phoenix Thunder), and I wanted to cripple the Phoenix Elemental Council -- and the Phoenix Clan more generally -- so they would not be able to serve as Deus Ex Machina and save the Empire (which their immense power would otherwise allow them to do). I saw the key to all these goals as the so-called Nameless One, the Master of Void Isawa Ujima (father to Kaede, Tadaka, and Tomo), who had been gradually twisted and dehumanized by years of battling Shadow corruption. In the canon, he finally died without ever fully succumbing to the Shadow. Since I was depicting a Shadow-Jigoku alliance, I felt that making him lose the struggle instead would be a great way to trigger the fall of the Phoenix (and to get them to open the Black Scrolls in their possession). In my old home campaign I had done something similar, but had it happen “off stage” while the PCs were busy elsewhere; for HoR, I decided to send the PCs right into the heart of the fallen Phoenix lands to confront the corrupted Elemental Council.
Kaede served as the Quest Giver, sending the PCs north to investigate what was happening in her clan’s homeland. I had a lot of fun developing the PCs’ odyssey through the increasingly dark and twisted Phoenix territories – my favorite elements included the depiction of Shiro Shiba as being “under siege” by nightly assaults from Tainted Goju, and of course the portrayal of Kyuden Isawa itself as transformed into the Iron Citadel, with a now-Lost Shiba Tsukune serving as the leader of the citadel’s evil guards. I also liked bringing back the magistrate Shiba Osugi, now crippled, to provide the PCs with a hiding place near the Iron Citadel where they could plan their final assault.
This was probably the most “epic” module I had done since Fate of a Hantei – not only did the PCs wind up doing battle with no less than four of the now-fallen Council, but the fate of the Phoenix Champion Shiba Ujimitsu and the Phoenix Ancestral Sword were both in their hands. (I threw in another of the campaign’s rare prophetic dreams to serve as a further motivator for the PCs.) I worked hard at making each of the fallen Masters distinctive in both their abilities and their appearances -- Isawa Uona, for example, was visually influenced by the entity in the Japanese horror film “Ringu”. I drew on the full panoply of Taint, Shadow, and normal magic to make each of them a serious challenge, and if the PCs wound up battling several of them at once – as could easily happen – the fight got very unpleasant indeed. Two of the villains made use of the previously largely-ignored spell Force of Will, which meant that PCs could not simply rely on inflicting large amounts of damage to win; this twist required creative thinking to overcome it, and left many groups somewhat flummoxed, reduced to trying to “outlast” the villains until the spell expired. Fortunately, by this time the campaign did include a fair number of powerful shugenja PCs, so while this mod claimed some casualties it did not become the outright slaughterfest that Fate of a Hantei had been.