Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- ➔ Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Mini Adventures
Download The NPCs and Handouts
Download The Outline
The campaign’s first Interactive was a big step toward achieving goals I’d had from the beginning. It is a measure of how slowly our player-base grew that I had to wait over two years before I felt I could try to run one. Even then, it only drew about 24 players, which was barely enough to make it work. I played Otomo Hiroshi, Imperial Historian (my “avatar” within the campaign) while two other GMs played the Tsume daimyo and the wily trader Yasuki Taka.
I had planned from the beginning of the campaign to do Interactives which would be actual courtly/political events, incorporating “clan orders” for each faction. At the time, this was a revolutionary idea for an RPGA interactive, although various independent LARPs and White Wolf’s Camarilla were already doing things of this sort. However, I also used a lot of ideas that were then-standard for Interactives in other RPGA campaigns. For example, pretty much every campaign had “booths” where the PCs could buy special items or join meta-organizations, so I had Yasuki Taka show up at each Interactive with a bunch of item certs to sell in exchange for money or favors. Likewise, other RPGA campaigns included “side missions” (in which a group of PCs go to a table and play through a short adventure) in their Interactives, so I had those too. In this case, for example, one side-mission involved stopping a Tortoise gun-smuggling operation, while the other featured an encounter with a Snow Maiden.
I chose Shiro Kyotei as the setting for this event for a couple of different reasons:
Firstly, I’d simply liked the place ever since I’d read (and run) the “Murder at Kyotei Castle” adventure in the classic 1st Edition L5R book Honor’s Veil. In fact, I would later return to Shiro Kyotei in a much more ambitious way for the module A Time of War, which was basically a sequel to “Murder at Kyotei Castle.”
Secondly, Shiro Kyotei’s modest size but interesting status/location (a Crane castle surrounded by the lands of the Lion, Phoenix, and Imperials) seemed ideal for what I wanted to depict: a minor Winter Court that would handle an assortment of lesser but nagging political issues. I based many of the diplomatic topics on events in the campaign up to that point – for example, the Crab had to deal with the fallout from the Yasuki smuggling operation in A Mantis and His Rat. Some issues, most notably the quarrel between the Lion and the Unicorn over the City of the Rich Frog, would not be fully resolved in this event and would carry forward into future Interactives.
Chronologically, this Winter Court actually took place between the modules Heart of Vengeance and Soul of Akodo, so by premiering it in November 2002 I was creating a small time-discontinuity. I did this because (a) I wanted to premier the first Interactive at a specific convention where I knew there would be a decent turnout, and (b) I wanted it to run several more times in other parts of the country so that I could compile the official “canon” results from a larger cross-section of the campaign’s player-base. In this regard I was quite successful, as the Interactive ran a total of four times within the time limit.
Since the Interactive depicted a Winter Court, I included a large number of “bridal certs” to represent (and encourage) the Rokugani emphasis on marriages as diplomatic tools. I had a lot of fun coming up with the various certs, some of which were straight-up beneficial while others were very distinctly “mixed blessings.” However, I ended up making a lot of extra work for myself by trying to avoid any duplicate certs (I felt it would diminish suspension-of-disbelief if two players showed up at a table with the same wife). Accordingly, each time I sent out the Interactive to a new region, I re-made all the certs which had been given out in previous events, an effort which strained my creative powers. Ultimately, once the deadline for actual storyline-impact had passed I gave up and stopped worrying about duplicate certs – it was simply too much work to keep making new ones, especially with additional Interactives coming out that required more certs of their own.
Distributing Interactives to the groups running them was a colossal pain, by the way. Because Keith had used some very large graphic files to create the cert template, each cert was over 1 megabyte in size… and between the brides and Taka’s merchandise, Shiro Kyotei had something like 25 certs. Those were the days before broadband, so e-mailing all of that out – even with Zipped compression – was a major project.