Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- ➔ A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This module saw the return of Kitsuki Yuri, serving as Quest Giver. I felt rather proud of the idea of giving her the flu, thereby justifying her staying home while the PCs did all the leg-work – pretty much any module has to find ways to avoid letting the NPCs run the show, but illness was a solution that actually made sense in-world.
Structurally, A Magistrate’s Duty was similar to Occult Murders in that the PCs are recruited to investigate a mysterious crime-wave (complete with a map to guide them), but the investigations are more complex and the stakes are higher, with the PCs ultimately tracing the Bloodspeakers to one of the False Tombs and learning, at the end of the module, that the cult has found the real Tomb of Iuchiban somewhere else.
I set the module in the Scorpion lands because the canonical materials on the Tomb of Iuchiban strongly suggested that both the real Tomb and the two False Tombs were located in remote regions of the Scorpion provinces. This also let me create a different investigative atmosphere than in Occult Murders, since the Scorpion would be inherently hostile to any outside group snooping around in their lands.
The opening sequence, in which the PCs get into a brawl with the daimyo’s spoiled no-good son and then have to be rescued from the consequences by Kitsuki Yuri, was the result of an ongoing effort on my part to have different unique lead-ins for the modules. This was partly a personal creative impulse and partly because L5R did not lend itself to the standard “adventurers needed” intros used in D&D campaigns like Living City and Living Greyhawk (or more recently, Pathfinder Society). However, in this case it ended up feeling too much like a railroad – some PCs went out of their way to avoid the brawl, which disrupted the intro and put the GM into the position of “forcing” the desired result. If A Foreign Legacy showed that I was getting better at writing modules, this module showed I still had plenty of things to learn…
Aside from that, there were a lot of things I enjoyed about writing this module. I always liked investigation scenarios, and here I got to add various subtle flavor-elements to the plot, like the read-between-the–lines romance between the missing Phoenix Inquisitor and her yojimbo. And of course it was great fun to end the module at one of the False Tombs, with the PCs potentially able to explore the first couple of rooms if they were feeling bold… I based the rooms on those from the Tomb of Iuchiban box set, but made sure not to directly copy any of those traps specifically. The “wasp Oni” in the final battle, with its massive injections of venom into its victims, was another favorite – some players reported feeling traumatized by the experience…
Side-note #1: The monastery with Bloodspeaker “monks” included a chance for the PCs to be killed outright with poisoned tea, and while it almost never actually happened, the incident left some players in a deeply paranoid state -- which would later be reinforced by the Kolat agent in the module In Time of War, who also used the poisoned tea gambit. Some players would even carry their paranoia into the second campaign and dodge a similar threat years later…
Side-note #2: Due to the long lead-times required for GenCon modules combined with the RPGA transitioning to only requiring two months’ lead time for all other submissions, this module was actually written _after_ I wrote the final two episodes of Soul of Iuchiban (both of which premiered at GenCon 2002). In fact I didn’t write this module until after I finished all the mods for both GenCon and Origins. Luckily, I had outlined the Iuchiban arc when I started writing it the year before, so this was not very troublesome aside from the intense workload it created at the start of 2002.