Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- ➔ Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Bayushi Boon Cert
Download the Nishari Blessing Cert
Claudia had intended pretty much from the beginning that the Code of Bushido series would end with the PCs having to confront Nishari’s now-Lost lover, Taro; the title “Loyalty” (the Scorpion version of Duty) would thus be an ironic comment on the fact that Nishari herself, after marrying into the Scorpion Clan, had utterly failed to uphold that principle. Since Taro had been one of the “sub-bosses” in the big battle at the end of HoR1, it seemed only proper that he should reprise that role in HoR2 by being the end-boss of the Code of Bushido sub-plot. That meant this module would be a challenging one – not just a Shadowlands module, but also the campaign’s first Mid/High-Rank module. Knowing that a showdown with Taro was eventually coming, I had worked in a number of foreshadowing moments in various fictions.
As with some of the other Bushido modules, Claudia and I went back and forth for some time on exactly how this story should be presented; in particular, Claudia advocated for an ending in which the redeemed Nishari entered Yomi, while I argued that in a Rokugani spiritual context, redemption would mean returning to the reincarnation cycle and getting another life to try to “get it right.” The final version of the ending, in which Nishari is claimed by Bayushi to serve as his anonymous spiritual messenger, was something of a compromise.
This module introduced the Rokugan 1500 version of the Toritaka lands and their daimyo. In the original draft, the blind Toritaka daimyo was actually female; I decided to reverse this and make the daimyo male because (a) the Crab are a male-dominated clan, so having two female daimyo at the same time would be out-of-theme for them, (b) the Toritaka daimyo was allied with Kuni Yuriko in opposing Gojiro’s excesses, and I didn’t want the leadership divide within the clan to be seen as a “men versus women” scenario, and (c) a single female Crab daimyo, especially one with the exotic appeal of being blind, would inevitably generate a swarm of “can my PC marry her” fictions that I really didn’t want to deal with.
Since this was a Shadowlands module that featured a climactic battle with a major secondary villain, we wanted to make the trip to Taro’s headquarters as memorable as possible. Claudia and I both contributed to the encounters along the way – she did the “blood storm,” for example, while I created the humorous/horrible scene of the two goblins arguing the merits of brains versus intestines (a riff on a scene from the cartoon Foster’s Home for Imaginary Friends). The scene in which the PCs can ‘save’ a samurai prisoner from falling to the Taint underwent a significant change during editing; Claudia actually wanted the scene to pay tribute to a PC from HoR1, but I felt that most players in HoR2 would not remember that PC and, in any case, he would never have survived 360 years in the Shadowlands... so I instead used one of the PCs who had been defeated and captured in City of the Lost. (This module also saw the return of the now-NPC’d Moto Chinua, who had fallen into Taro’s hands after likewise meeting defeat in City of the Lost. In effect, Loyalty became a sort of sequel to the earlier Shadowlands mod.)
The climactic fight with Taro, at a Lost settlement right outside the Festering Pit, was designed to be as “epic” as possible while still making sure that the PCs would be able to win.
Since this was the climax of a secondary plotline rather than of the campaign as a whole, I did not want the PCs to suffer heavy casualties against Taro; on the other hand, a fight against a powerful Lost at the very brink of the Pit needed to be suitably scary and dramatic. The key to making the fight “work” was exploiting the kharmic connection between Taro and Nishari – while she continues to exist in Ningen-do, Taro can heal himself from anything (negating the usual party-versus-lone-villain problem of L5R combats), but once the PCs ‘kill’ her to break the connection, Taro can be beaten quickly. Still, the fight made for some cool moments where GMs could look at players and say, “So, do you have Great Destiny?”
In 2009 I decided to move CogCon (my local convention, which always featured multiple HoR premiers) from fall to spring, in part because running another major event one month after GenCon had become harder each year, and in part because moving it to the spring let me space out the module release schedule (and hence my writing/editing schedule) better. As a result, I scheduled both Loyalty and Kevin’s module Fall Before the Master (which also had Shadowlands themes) to premier at CogCon and ended both modules with identical “postscript” scenes in which the Lost – now left disorganized by their leaders’ defeats – are rallied by Moto Yoshi. This was foreshadowing that Yoshi (now serving Akodo Gintaku) would lead a Shadowlands attack on the Crab and eventually ally the Lost with the fallen Lion.