Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- ➔ Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
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This module, which ended up having a fairly significant long-term impact on the campaign (inasmuch as it resulted in multiple sequels), was built from an outline submitted by one player and a sub-plot from a module submitted by another player. This sort of “scavenging” was something I would do quite a bit in HoR2 as I gradually moved away from my earlier policy of automatically using any module that I got. The subtitle (“Fathers and Sons”) was taken from the outline, while the main title was of course derived from a card.
The outline was built around the idea of some sort of villain burning down a portion of Traitor’s Grove in order to free the souls therein (targeting one specific soul for nefarious reasons). The PCs would get involved due to attending a Scorpion gempukku ceremony as guests, and the freed souls would serve as plot-hooks for future modules. I liked this idea, but since the outline did not actually identify the villain, I had to come up with one; I settled on Akodo Gintaku, dispatching one of his loyal “anniki” – the general Akodo Mako – to set the fire. The specific targeted soul is a Scorpion traitor who would hopefully try to assassinate their Clan Champion (this was finally revealed in Winter Court: Shiro no Shosuro, the last of the sequel modules). Arranging the arson incident in such a way that the PCs could be fairly convinced of Mako’s perfidy without giving them a basis to actually go after him was tricky, but made easier by his high Status rank… a method I would employ several more times over the course of the campaign. I was already mentally cogitating on other ideas for encounters in which the PCs would have no choice but to back down in the face of higher-Status or more skilled adversaries, creating a burning sense of humiliation and samurai vengefulness for the future.
(BTW, the term “anniki” is a Japanese slang-term for “brother,” typically used by lower-class and criminal-class folk in reference to comrades who are brothers-in-arms rather than blood relations. A benign – e.g. non-yakuza – usage of it can be seen in Kurosawa’s film “The Hidden Fortress,” where the two peasant schmucks use it in reference to the general played by Mifune. It seemed appropriate for Gintaku to use this term to identify the loyalists he had been cultivating within the Lion Clan – men willing to subvert their sense of Honor into absolute loyalty to Gintaku. It also gave me another way of hinting at what was going on within the Lion Clan, not only in the storyline itself but also in the NPC stat-blocs.)
Kyuden Bayushi is a cool setting for a module – the hedge-maze, the sinister but beautiful gardens, the castle with its movable interior walls – and I’m actually surprised I hadn’t made more use of it before this module. Of course, at this point the PCs were still pretty low on the Status-pole, so I had them interact with a hatamoto (Bayushi Kyodai) rather than the Clan Champion, who appears only briefly. I came up with the idea of the Scorpion using their famous maze to “entertain” (unsettle) their guests by challenging them to get through it without help, and this provided an opportunity to insert some troublesome NPC drama with the Scorpion duelist, Shosuro Sora. She was a lesbian, and thus rather miserable in Rokugan’s pre-modern traditionalist society – a character theme I definitely could not have depicted back in the RPGA days.
The sub-plot of Kyodai’s son running out on a duel with a Phoenix was lifted more-or-less unchanged from an otherwise rejected module (the mod’s main concept was okay but the execution was lacking). I really liked the idea of a “true Scorpion” willingly sacrificing his son for the needs of the clan, but the son himself being less willing to pay the price. This was primarily a role-playing challenge (to persuade the son to go back to Kyuden Bayushi and accept his near-certain death), with the Skill roll’s difficulty dependent on how the PCs approached the conversation. I was a big fan of these sorts of interactions between role-play and Skill rolls, intended to encourage players both to role-play more actively and to make sure they bought up the Skill Ranks to support that role-play.
The climactic fight with the possessed son of Bayushi Ippei was designed both to be an interesting challenge in itself (a fight with a “low-Rank” opponent who is nonetheless dangerous due to the guidance of the possessing spirit) and a foreshadowing of what could be expected from later possessed NPCs. However, it would be some months until the first of these sequel stories appeared… in the module Kharmic Vengeance, about which I will have much to say when the time comes.