Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- ➔ Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Winter Court: Kyuden Asahina
Of all the Year One modules, this one was probably the most ambitious, both in terms of its structure/goals and in terms of breaking away from the traditional patterns of RPGA living-campaign role-playing. Here was a scenario with NO actual combat, where social interaction and the intricate dance of Rokugani etiquette were the point and purpose of everything. I had been so concerned about the possible ramifications of this that the original proposal for Living Rokugan had specifically mentioned such modules (forewarning the RPGA leadership), and I put “Winter Court” in the title to telegraph to all potential players what they were getting into.
I had made Winter Court an important part of my home campaigns, hitting the players with complex social environments full of dozens of named NPCs. Such stories typically took a couple of long sessions to play through, so I was very uncertain as to whether I could boil one down to a one-round RPGA module. In retrospect, I really didn’t succeed – the mod tended to run 5+ hours. I should have just made it a two-round scenario, but at the time I was uncertain whether I could get one approved so early in the campaign.
Of course, as if the huge cast of NPCs and many intricate social scenes weren’t enough, I also incorporated a complicated and challenging murder mystery. (Tonbo Genso makes one of his few return appearances here, serving as the Quest Giver who assigns the PCs to investigate the crime.) I had been a fan of mystery fiction since my childhood, when I read dozens of stories and novels by classic mystery writers such as Agatha Christie, Arthur Conan Doyle, and Dorothy Sayers. Much of the reason why Call of Cthulhu appealed to me (it was my favorite RPG until I discovered L5R) was because most of its scenarios were structured as mysteries – the game even called the characters Investigators. 1st Edition L5R, with its emphasis on the “magistrate campaign,” also embraced such scenarios and many of the early L5R supplements, such as Honor’s Veil, Code of Bushido, and City of Lies, had mysteries and investigations as key elements. So it is no surprise that I introduced a murder mystery scenario early in HoR1, and would write many more over the next nine years. They remain in many ways my favorite type of adventure. For this mod, I embraced the classic British murder-mystery structure by killing off someone who was deeply hated (a Scorpion who was manipulating and blackmailing many different people), thus creating a huge list of potential suspects, many of whom lacked alibis.
The sub-plot involving the ratlings (who can supply one of the most important clues for solving the murder, if the PCs help them in return) was inspired by a reference in one of the 1st Edition supplements to ratlings overrunning the southern Crane lands, searching for a treasure to fight a dangerous Oni. I had used this sub-plot in my home campaign as well, but there I had the PCs actually go retrieve the treasure (the Jade Bow) and take it into the Shadowlands to fight the Oni. Obviously I couldn’t do that here, so I just had the PCs find clues to the Bow’s location, and filed away in my mind the idea that some future module should feature an appearance by ratlings carrying the artifact. This would eventually happen a year later, in the module Drawing Out the Darkness.
This mod had a huge cast of NPCs, several of whom were re-appearing from earlier mods (solidifying the trend started by Spiritual Presence). Some of the new ones would also become recurring and significant figures in the campaign, most notably the Scorpion seductress Bayushi Fumi and the sword-collecting Crane daimyo, Doji Takashi. The mod also featured “guest appearances” by two notable canonical figures, Asahina Tamako and Doji Shizue – I made a point of trying to sprinkle in these recognizable personalities during the first couple years of the campaign.