Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- ➔ A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
By the start of 2009 I had more-or-less settled on how the plot of the Three Old Men would come to fruition, and this module was designed as the lead-in to the climactic GenCon 2009 Interactive where that climax would take place. (GenCon 2009 was an extremely storyline-heavy con, with Doom of the Crab, the Hidden Heart, and the Three Old Men resolution all happening at once.) I had been toying for years with the idea of a module in which the Tortoise would send the PCs to a gaijin port in order to learn what the Three Old Men were really plotting, and I eventually realized the only way to make such a module work was to set it immediately before the conclusion of the plot arc – otherwise it would be impossible to justify the PCs doing anything else once they knew what was about to happen. Also, just like with the earlier module Journey to the Burning Sands, the storyline for A Long Journey required this module to be “no Mantis allowed.”
I really enjoyed creating a scenario set in an exotic gaijin port city, where the PCs would be “fish out of water” and would have to figure out ways to resolve the module without the normal safety net created by Rokugani civilization. To this end, I made sure to kill off the Tortoise NPC who accompanies the PCs to the city, leaving them largely on their own.
(Side-Note: The assassination scene put the PCs up against a team of Ivory Kingdoms dacoits, which was fun. However, this scene and the module more generally did incorporate a setting/continuity error – at the time, I mistakenly thought the term “Ruuhmal” referred to the people and language of the Ivory Kingdoms, but in fact it was the name for the Cult of Kali-Ma that was about to threaten the Empire in the canonical CCG storyline. L5R had never actually come up with an official name for the IK peoples – Shawn Carman actually referred to them a few times with the extremely awkward term “Kingdomites.” A few years later, when we were working on the Second City box set for L5R, I dug back through the older L5R books and found a brief reference in the Exotic Arms Guide to the IK’s language as “Ivindi,” so I decided this meant the people were the “Ivinda,” and this became the official in-canon term.)
The visual design of the gaijin city – located within the flooded bowl of an extinct volcano – was actually inspired by a city I had designed for a D&D campaign many, many years earlier. The culture depicted in the module was a sort of Chinese/SE-Asian mash-up, and the whole concept of the place drew on the historical development of European-controlled trading cities during the age of imperialism: places like Goa, Singapore, and Luzon. This fit in with the general theme of the Thrane being a Dutch/English hybrid culture that was building a global empire through trade and sponsorship of local puppet rulers. In that regard, one of my favorite smaller elements in this module was the potential scene where the PCs could meet with the Merenae ambassador, a dissolute nobleman who knows his own nation is in decline, shouldered aside by the dynamic and aggressive Thrane.
The module included a potential scene in which the PCs could talk directly with Yoritomo Ogawa, one of the Three Old Men. Ogawa had been around since the start of the campaign and appeared several times in fiction, but he had never actually been depicted in a module, and I felt it was important for him to do so at least once before the conclusion of his plotline.
Statistically, Ogawa was interesting to build… as an old man, his physical Traits were relatively low, but he had massive Skills and a very high Insight Rank. The Mantis were actually somewhat short on Advanced Schools and Paths that would fit Ogawa, but they also had several notoriously potent kata, which made Ogawa quite potent if a fight took place. Of course, I really didn’t _want_ a fight, since it would be thoroughly anti-climactic for the PCs to kill off one of the ring-leaders before the storyline actually resolved. Thus, I deliberately wrote in options for the pragmatic Ogawa to escape if the PCs tried to kill him.
Finally, as a side note, this module was a fairly heavy “beat” on the sub-theme of metaphysical differences between Rokugan and the gaijin world. For example, the PCs could not burn the Thranish fleet with spells because the foreign ships (in a foreign port) would inherently resist the effects of Rokugani magic. Although this was an idea I had been working on since the start of the campaign, it also had practical value in this module since it meant that shugenja PCs with over-powered spells (3rd Edition was IMO the worst of the later L5R versions in terms of letting magic run amok) would not be able to short-circuit the scenario.