Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- ➔ Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Spells and Secrets
From the very beginning of L5R, there has been a recurring theme that shugenja spells are “clan secrets” comparable to School Techniques. Shugenja are not supposed to share their spell-scrolls, especially with shugenja from another clan (or worse yet, with Ronin), and copying someone else’s scrolls is alleged to be dishonorable. There are also references to spell-scrolls being written in secret ciphers to protect them from such thievery.
However, this was a classic example of game mechanics not matching up with setting flavor. If spells are closely-guarded secrets, why are almost all the spells the same across all Schools? Actual “clan secret spells” did exist in the game but were very few in number in 1st Edition and basically nonexistent after that (though I tried to bring a few back in 4th).
A better argument against copying/sharing scrolls might have been one based on honor and respect – e,g, it is dishonorable for a shugenja to acquire a copy of Path to Inner Peace from another shugenja when his own sensei has not yet deemed it appropriate for him to learn. Even that, however, seems odd given that most of the lower-Rank spells are basic prayers that any properly trained shugenja should learn... so why wouldn’t their sensei let them have the scroll?
The real answer, of course, is game-balance. The more spells a Shugenja has, the more he resembles a D&D wizard, able to solve any problem better than the other characters. Restricting access to spells was intended to counteract this tendency… an effort that became steadily more necessary as later editions increased both the variety and the power of the spells in the game. “Don’t share spell-scrolls” was a clunky attempt to create an in-universe justification for something that was purely mechanical.
A related problem to this one was that since pretty much all spells were available to all shugenja, there were very few real distinctions between the different Clan shugenja. The Affinity/Deficiency rules did make some modest distinctions, but these generally only mattered at the beginning (a Rank One Fire Shugenja can’t heal you) and at very high levels of experience (e.g. how soon you could access the truly broken Mastery Rank 4, 5 and 6 spells).
When I was doing new design work in 2013-2015, one of my first ideas for shugenja was to try to resolve this problem in a way that made sense in-setting while also working mechanically. So I decided to create a distinction between “Common spells” and “Secret spells.”
(Side-Note: I also decided to change spellcasting to a Skill roll, Spellcraft/Ring. This was done both to create internal consistency in the design – getting rid of the separate term “Spellcasting Roll” – and to allow for the existence of “prodigy” shugenja – who do exist in the setting – who are very good at magic despite being low Insight Rank.)
Common spells, generally but not always of lower Mastery Rank, would have been around long enough to proliferate throughout the Empire and be available to any Shugenja (including Ronin Shugenja). Secret Spells would only be available to members of the particular Clan, and perhaps grudgingly shared on an individual basis out of gratitude or as an exchange of favors. In general, though not entirely, Common Spells tended be Ranks 1-3, while Secret Spells tended to be Ranks 3-5. (I dropped Mastery Rank 6 in order to reduce the number of powerful high-Rank spells.)
This wasn’t a complete solution to the underlying problem of Shugenja having too many capabilities and options, but it did mean that their greatest flexibility was with the lower-power spells, while high-Rank Shugenja would have radically different capabilities depending on their Clan/School. (Note also that I dropped Void spells since I felt Void magic had become too “routine” in 3rd/4th Edition and had lost the mystical awe it expressed in 1st Edition.)
Aside from the “base three” (Sense, Commune, and Summon), the breakdown of spells for my intended Core Rules ended up as follows:
Common Mastery 1 Spells:
- Armor of Earth (Earth)
- Blessed Wind (Air)
- By the Light of the Moon (Air)
- Courage of the Seven Thunders (Earth)
- Earth’s Stagnation (Earth)
- Ebbing Strength (Water)
- Elemental Ward (Earth)
- Envious Flames (Fire)
- Fire Kami’s Blessing (Fire)
- The Fires That Cleanse (Fire)
- Gift of Amaterasu (Fire)
- Nature’s Touch (Air)
- Path to Inner Peace (Water)
- Reversal of Fortunes (Water)
- Soul of Stone (Earth)
- Spirit of the Water (Water)
- To Seek the Truth (Air)
- Warning Flame (Fire )
- Wind-Borne Slumbers (Air)
- Benten’s Touch (Air)
- Call Upon the Wind (Air)
- Disrupt the Aura (Fire)
- Elemental Weapon (all four elements)
- Extinguish (Fire)
- Grasp of Earth (Earth)
- Haze of Battle (Fire)
- Inari’s Blessing (Water)
- Jade Strike (Earth)
- Sympathetic Energies (Water)
- Reflective Pool (Water)
- Whispering Wind (Air)
- Biting Steel (Fire)
- Earth Kami’s Blessing (Earth)
- The Fires From Within (Fire)
- Force of Will (Earth)
- Mists of Illusion (Air)
- Rejuvenating Vapors (Water)
- Summon Fog (Air)
- Tempest of Air (Air)
- The Ties That Bind (Water)
- Time’s Deadly Hand (Earth)
- Walking Upon the Waves (Water)
- Wings of Fire (Fire)
- Echoes on the Breeze (Air)
- Fires of Purity (Fire)
- Funeral Rites (Air)
- Maw of the Earth (Earth)
- The Inner Ocean (Water)
- Beam of the Inferno (Fire)
- Breath of Mist (Water)
- Fury of the Earth Dragon/Earthquake (Earth)
- Rise, Element (all 4 elements)
- Wrath of Kaze-no-Kami/Hurricane (Air)
- Bonds of Ningen-Do (Earth 3)
- Major Binding (Earth 5 Ritual)
- Minor Binding (Earth 2)
- Purge the Taint (Earth 4 Ritual)
- Strength of the Crow (Earth 3)
- Tomb of Jade (Earth 4)
- Ward of Purity (Fire 3)
- Draw Back the Shadow (Air 5)
- Endless Deluge (Water 3)
- The Eye Shall Not See (Air 2)
- False Realm (Air 4)
- Favor of the Air Spirits (Air 3)
- Netsuke of Wind (Air 5)
- Whispering Flames (Fire 3)
- Agasha’s Shield/Tamori’s Curse (Fire 3)
- Breath of Heaven’s Fire (Fire 4)
- Earthen Blade (Earth 5)
- The Mending Forge (Fire 2)
- Oath of the Heavens (Fire 3)
- Strike as Stone (Earth 3)
- Transmute (all four elements 3)
- Call the Spirit (Air 4)
- Defender from Beyond (Air 5)
- Ebb & Flow of Battle (Water 4)
- Eyes of the Ancestors (Air 2)
- Opening the Veil (Water 5)
- Stand Against the Waves (Water 3)
- Strike of the Flowing Waters (Water 4)
- Dominion of Suitengu (Water 4)
- The Fist of Osano-Wo (Fire 4)
- Fury of Osano-Wo (Fire 2)
- Howl of Isora (Air 4)
- Strike of the Tsunami (Water 3)
- Suitengu’s Embrace (Water 5)
- Whirlpool (Water 5)
- Consumed by Five Fires (Fire 5)
- Destructive Wave (Fire 4)
- The Dragon’s Talon/Kuro’s Fire (Fire 4)
- Earth Becomes Sky (Earth 3)
- The False Legion (Air 5)
- Flight of Doves (Air 2)
- Freedom of the Air (Air 4)
- Jurojin’s Balm (Earth 2)
- Peace of the Kami (Water 5)
- Piercing the Heavens (Air 5)
- Power of the Earth Dragon (Earth 5)
- Prison of Earth (Earth 5)
- Purity of Shinsei (Fire 2)
- Silent Waters (Water 4)
- Water’s Sweet Clarity (Water 5)
- Within the Waves (Water 4)
- Cloak of Night (Air 2)
- Cloud the Mind (Air 5)
- Essence of Air (Air 4)
- Hidden Visage (Air 2)
- The Kami’s Whisper (Air 2)
- Know the Mind (Air 3)
- Legion of the Moon (Air 5)
- Chi Reversal (Water 5)
- Master of the Rolling River (Water 5)
- Seed of Qanan (Water 4)
- Speed of the Waterfall (Water 2)
- Strength of the Tsunami (Water 2)
- Steed of the Ebbing Tides (Water 4)
- Tenjin's Ear (Air 3)