Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- ➔ Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
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This was the first of an eventual total of three mods that were collaborations between me and my wife Rebecca. She came up with the basic ideas and plot outlines (and sometimes wrote a first draft), which I then expanded into full-fledged modules. In this case, her inspiration was the idea of bringing back the White Orchid tournament, which had originally been depicted in the L5R 1st Edition adventure “Code of Bushido.” Like many cool things in 1st Edition, this presumably-important event (a tournament for shugenja from all over the Empire, with a giant crate of spell-scrolls awarded to the winner) disappeared when the Gold-era writing team took over, and wasn’t even referenced anywhere in the 2nd Edition, d20, or 3rd Edition RPG books. My wife and I both disapproved strongly of this sort of ret-conning and thus the notion of bringing back the White Orchid tournament was instantly appealing to both of us. Of course, we had to depict the tournament as having changed somewhat over the course of 350 years, since the original version was a “best of the best” contest that would have no place for low-Rank PCs. I revised it into an event designed to showcase bright young shugenja talents from around the Empire, and scaled back the winner’s prize to a single spell rather than a crate full of them.
Since the tournament was traditionally set in the Shrine of the Ki-Rin, I brought back my description and map of that shrine from HoR1’s “Fury of the Elements”, updated it for the year 1500, and added a tournament field (which I had left out of the previous version – oops). In the original “Code of Bushido” adventure, the shrine was located conveniently close to a secondary castle called Shiro Gisu which was the setting for that adventure’s winter court segment. Like the White Orchid tournament, Shiro Gisu completely disappeared from later editions of L5R (I finally managed to bring it back in 4th Edition); for this module, I decided to supply a reason for this by depicting the year-1500 castle as having been ruined many generations earlier by an earthquake. The ruins also provided a conveniently evocative location for the module’s secondary plotline (the tormented ghost) -- which was in the module primarily to ensure there would be something for non-shugenja PCs to do while their fellows were busy trying to win the tournament.
Running a shugenja tournament meant we needed competitors. The campaign up to this point didn’t give me a lot of options (though I did bring back two shugenja NPCs we’d seen before) so I had to spend a lot of time and effort creating an interesting selection of fellow competitors. I also realized that I needed to “pre-roll” the outcomes of the various competitions – otherwise, the module would take six hours to run while the GM endlessly calculated die-rolls, decided who was spending Void and how many Raises they were making, and so forth. I could have just chosen arbitrary outcomes, but in fact Becca and I actually sat down one afternoon and rolled-out all the NPC results for the entire tournament.
One other creative requirement for this module was that I had to fill out the rest of the Phoenix Elemental Council (up to this point, I’d only created two Masters, Air and Fire – the Master of Air was the Jade Champion and one of my poster-children for inept leadership, while the Master of Fire was a tribute to a PC from HoR1 who I felt had not gotten enough attention). Since at this point I had no specific plot-plans for the Elemental Masters, I simply tried to come up with vivid descriptions/personalities with some vague plot-hook-ish aspects that I might be able to use later. As it turned out, the only one which germinated into something more was the Master of Void.
The Name-Changing Moshi
One of the NPC competitors in this module was Moshi Amiko, daughter of the Moshi family daimyo; she later dies a rather grisly death in the module Winter Court: Shiro Hanagensai. However, in the initial release of this module she was named “Moshi Amika” instead. This led to some confusion among players who had gone through the module’s original version, and gave rise to a theory that the Moshi daimyo actually had twin daughters.
In actuality, “Moshi Amika” had been submitted as an NPC in a fiction by a player who wanted her to marry his own character (a Tsuruchi). This might have been a worthy long-term campaign goal under normal circumstances, but the player in question was part of Bayushi Makesu’s group, which instantly called his motives into question. I decided that I would treat this submission in the same way as I did ideas from true dedicated role-players – as an opportunity to create samurai tragedy. Thus, Amika was slated to die a tragic death, and in order for this to have impact on the rest of the campaign player-base, I introduced her in this module. My view was that if the player was a good player stuck in a bad group, he would embrace the opportunity for role-playing a samurai story, and if he was (as I suspected and as turned out to be the case) a bad player in a bad group, he would rage-quit when Amika died. Win-win.
In the event, I didn’t even have to wait until she died, since the player went ballistic-nuts the moment he found out that “his” NPC had appeared in a module where other PCs could interact with her. (I had specified in the module that she was honorable and would never engage in an illicit love-affair, but that didn’t matter – as far as he was concerned, other PCs shouldn’t even be able to talk to her.) Name-calling and impotent threats ensued, leading very quickly to his being banned from the campaign, with Makesu and the rest of the group following him out the door.
As a result of this, I changed the name of the NPC slightly (partially to remove any lingering claim of campaign-influence from this player, and partially to head off any future problems if he tried to make further trouble)… thereby giving rise to confusion among later players.