Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- ➔ Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Emerald Magistrate Cert
Download the Possessed Cert
The first of two modules written by a two-man team of local players, Nemesis of Justice picked up a number of plot- and character-threads from earlier modules and carried them forward. Usagi Hayai (the “traditional” Emerald Magistrate from The Tortoise and the Hare) and Hoshi Haitoku (the Shourido-influenced monk from Mark Biffin’s two modules) both re-appeared here, and the Shourido shrine from City of the Lost returned in the form of the ghost of its founder, Hiruma Kyojitsu, who the PCs could potentially gain as a Haunted certificate that would push them down the path of Shourido. The authors also worked in a minor cameo by one of their PCs, Shiba Mitsuhide (I liked the fact that they chose to depict Mitsuhide as passing through and possibly offering a single moment of support in the courts, rather than succumbing to the temptation of making him the “star” of the module).
The basic concept of this module was a murder investigation involving the death of a Unicorn samurai at the hands of his Scorpion lover. Of course, this was complicated both by the fact that the Scorpion were actively infiltrating the local Unicorn embassy and by the fact that the Unicorn were about to mount an invasion of the Scorpion lands. (One of my additions to the module was the final sequence in which the Unicorn embassy hastily evacuates amid news that their clan is attacking.) I liked the ways that the writers used Usagi Hayai – he provides the avenue for the PCs to get involved in the case, but the module then plays on the PCs’ tendency to assume he is going to be wrong in his conclusions. Hayai actually identifies the true murderer, but PCs can construct an alternative case that is strong enough to stand up in court, and if they are pre-convinced that Hayai _must_ be wrong – after all, he was wrong in The Tortoise and the Hare, and he’s a thoroughly unsympathetic NPC – they can kill Hayai in a duel and force their own case through to completion. Unfortunately, by so doing they are actually forsaking Bushido, committing an injustice, and marking themselves as potential recruits for Shourido… a very nice twist. Several PCs did indeed wind up with the cert to be haunted by Hiruma Kyujitsu, which made for some fun character moments down the stretch.
The mystery/investigation in this submission was actually fairly well put-together overall, a pleasant surprise after having so many mediocre or outright unusable mod submissions over the previous couple of years. I did still have to do a fair amount of revision and clean-up to round out all aspects of the module and get it into a satisfactory final version, but since I was working from a good foundation this process was significantly easier than with many of the other submissions. One editing change that did compare to almost all other module submissions, though, was the need to tone back the amount of read-aloud “boxed text” – pretty much all the submissions I got, regardless of author, were overloaded with this.
[Side-Topic: Writing and Editing]
This seems like as good a place as any to discuss the practice and process of revising and editing that I followed throughout HoR2.
For me, “editing” a module did not mean merely going through it for grammatical errors or continuity problems. It meant a comprehensive line-by-line review and rewrite, often to the point where the bulk of the text in the finished document was my own. (This was also my practice when editing the L5R 4th Edition line, which sometimes led to hurt feelings among certain of our more self-important freelancers. :) ) You can actually get a clue as to how much rewriting I did by looking at the author credits on the cover – for the minority of modules where I purely revised the existing text and did not make any substantive changes or additions to the contents, I put a smaller-font “edit/rewrite by Rob Hobart” on the cover, whereas for the majority of modules where I made significant changes or additions I listed myself as co-author.
Regardless of what level of changes I ended up with, the process took time. A good module submission typically took me about three full days of work to revise and clean up, while a weaker module often took over a week, sometimes even longer. Writing a module from scratch usually took about two full weeks if I wasn’t rushed and everything went well, maybe three if it was very complex, I had a lot of interruptions, or I got stuck on something. Conversely, if deadlines were tight and I really pushed things, I could get done in a week or less, although quality could suffer.
Of course, throughout the time that I was running HoR2 I was also working seven days a week on my two full-time jobs – working at Wal-Mart on Friday through Monday, working in my store on Tuesday through Thursday. Most of my writing happened while I was at the store, since I often had extensive periods of free time there, but I also could write during the evenings of all seven days; during crunch times it was not un-typical for me to power-up my computer at home every night around 8pm and work until midnight.
All of this became much more difficult once I started working for AEG as a line-editer on L5R, advancing to co-designer of 4th Edition in the summer and fall of 2008. This was a third part-time job, and meant I now had additional paid writing/editing work that had to get done within the finite amount of writing time I had available. By late 2009 – when 4th Edition core was in final edits and we were starting work on Enemies of the Empire -- this was creating an unsustainable situation. At one point in March-April 2010 I spent five weeks working continuously on HoR2 modules and EotE edits/rewrites, laboring from after dinner until midnight every night and all day in the shop. My decision to walk away from HoR after the conclusion of the second campaign in 2010 was made in large part because it was simply no longer possible for me to keep doing this sort of thing… I was burning the candle at both ends.
[End Side-topic]